mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 12:45:48 +00:00
c8f9292bab
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
96 lines
No EOL
2.4 KiB
C#
96 lines
No EOL
2.4 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Data;
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using Avalonia.Media;
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using Avalonia.Rendering.SceneGraph;
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using Ryujinx.Common.Configuration;
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using SPB.Windowing;
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using System;
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namespace Ryujinx.Ava.Ui.Controls
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{
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internal abstract class RendererControl : Control
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{
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protected object Image { get; set; }
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public event EventHandler<EventArgs> RendererInitialized;
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public event EventHandler<Size> SizeChanged;
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protected Size RenderSize { get; private set; }
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public bool IsStarted { get; private set; }
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public GraphicsDebugLevel DebugLevel { get; }
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private bool _isInitialized;
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protected ICustomDrawOperation DrawOperation { get; private set; }
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public RendererControl(GraphicsDebugLevel graphicsDebugLevel)
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{
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DebugLevel = graphicsDebugLevel;
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IObservable<Rect> resizeObservable = this.GetObservable(BoundsProperty);
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resizeObservable.Subscribe(Resized);
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Focusable = true;
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}
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protected void Resized(Rect rect)
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{
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SizeChanged?.Invoke(this, rect.Size);
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if (!rect.IsEmpty)
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{
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RenderSize = rect.Size * VisualRoot.RenderScaling;
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DrawOperation = CreateDrawOperation();
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}
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}
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protected abstract ICustomDrawOperation CreateDrawOperation();
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protected abstract void CreateWindow();
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public override void Render(DrawingContext context)
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{
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if (!_isInitialized)
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{
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CreateWindow();
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OnRendererInitialized();
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_isInitialized = true;
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}
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if (!IsStarted || Image == null)
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{
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return;
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}
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if (DrawOperation != null)
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{
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context.Custom(DrawOperation);
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}
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base.Render(context);
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}
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protected void OnRendererInitialized()
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{
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RendererInitialized?.Invoke(this, EventArgs.Empty);
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}
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internal abstract void Present(object image);
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internal void Start()
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{
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IsStarted = true;
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}
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internal void Stop()
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{
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IsStarted = false;
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}
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public abstract void DestroyBackgroundContext();
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internal abstract void MakeCurrent();
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internal abstract void MakeCurrent(SwappableNativeWindowBase window);
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}
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} |