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https://github.com/GreemDev/Ryujinx.git
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326749498b
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
188 lines
6.2 KiB
C#
188 lines
6.2 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.HOS.Tamper;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.HLE.HOS
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{
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public class TamperMachine
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{
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// Atmosphere specifies a delay of 83 milliseconds between the execution of the last
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// cheat and the re-execution of the first one.
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private const int TamperMachineSleepMs = 1000 / 12;
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private Thread _tamperThread = null;
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private readonly ConcurrentQueue<ITamperProgram> _programs = new();
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private long _pressedKeys = 0;
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private readonly Dictionary<string, ITamperProgram> _programDictionary = new();
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private void Activate()
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{
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if (_tamperThread == null || !_tamperThread.IsAlive)
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{
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_tamperThread = new Thread(this.TamperRunner)
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{
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Name = "HLE.TamperMachine",
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};
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_tamperThread.Start();
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}
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}
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internal void InstallAtmosphereCheat(string name, string buildId, IEnumerable<string> rawInstructions, ProcessTamperInfo info, ulong exeAddress)
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{
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if (!CanInstallOnPid(info.Process.Pid))
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{
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return;
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}
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ITamperedProcess tamperedProcess = new TamperedKProcess(info.Process);
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AtmosphereCompiler compiler = new(exeAddress, info.HeapAddress, info.AliasAddress, info.AslrAddress, tamperedProcess);
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ITamperProgram program = compiler.Compile(name, rawInstructions);
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if (program != null)
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{
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program.TampersCodeMemory = false;
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_programs.Enqueue(program);
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_programDictionary.TryAdd($"{buildId}-{name}", program);
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}
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Activate();
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}
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private static bool CanInstallOnPid(ulong pid)
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{
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// Do not allow tampering of kernel processes.
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if (pid < KernelConstants.InitialProcessId)
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{
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Logger.Warning?.Print(LogClass.TamperMachine, $"Refusing to tamper kernel process {pid}");
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return false;
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}
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return true;
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}
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public void EnableCheats(string[] enabledCheats)
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{
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foreach (var program in _programDictionary.Values)
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{
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program.IsEnabled = false;
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}
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foreach (var cheat in enabledCheats)
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{
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if (_programDictionary.TryGetValue(cheat, out var program))
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{
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program.IsEnabled = true;
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}
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}
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}
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private static bool IsProcessValid(ITamperedProcess process)
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{
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return process.State != ProcessState.Crashed && process.State != ProcessState.Exiting && process.State != ProcessState.Exited;
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}
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private void TamperRunner()
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{
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Logger.Info?.Print(LogClass.TamperMachine, "TamperMachine thread running");
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int sleepCounter = 0;
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while (true)
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{
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// Sleep to not consume too much CPU.
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if (sleepCounter == 0)
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{
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sleepCounter = _programs.Count;
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Thread.Sleep(TamperMachineSleepMs);
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}
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else
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{
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sleepCounter--;
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}
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if (!AdvanceTamperingsQueue())
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{
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// No more work to be done.
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Logger.Info?.Print(LogClass.TamperMachine, "TamperMachine thread exiting");
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return;
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}
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}
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}
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private bool AdvanceTamperingsQueue()
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{
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if (!_programs.TryDequeue(out ITamperProgram program))
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{
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// No more programs in the queue.
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_programDictionary.Clear();
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return false;
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}
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// Check if the process is still suitable for running the tamper program.
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if (!IsProcessValid(program.Process))
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{
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// Exit without re-enqueuing the program because the process is no longer valid.
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return true;
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}
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// Re-enqueue the tampering program because the process is still valid.
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_programs.Enqueue(program);
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Logger.Debug?.Print(LogClass.TamperMachine, $"Running tampering program {program.Name}");
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try
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{
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ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys);
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program.Process.TamperedCodeMemory = false;
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program.Execute(pressedKeys);
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// Detect the first attempt to tamper memory and log it.
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if (!program.TampersCodeMemory && program.Process.TamperedCodeMemory)
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{
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program.TampersCodeMemory = true;
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Logger.Warning?.Print(LogClass.TamperMachine, $"Tampering program {program.Name} modifies code memory so it may not work properly");
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}
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}
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catch (Exception ex)
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{
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Logger.Debug?.Print(LogClass.TamperMachine, $"The tampering program {program.Name} crashed, this can happen while the game is starting");
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if (!string.IsNullOrEmpty(ex.Message))
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{
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Logger.Debug?.Print(LogClass.TamperMachine, ex.Message);
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}
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}
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return true;
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}
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public void UpdateInput(List<GamepadInput> gamepadInputs)
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{
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// Look for the input of the player one or the handheld.
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foreach (GamepadInput input in gamepadInputs)
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{
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if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld)
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{
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Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons);
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return;
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}
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}
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// Clear the input because player one is not conected.
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Thread.VolatileWrite(ref _pressedKeys, 0);
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}
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}
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}
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