mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-25 16:05:47 +00:00
f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
240 lines
No EOL
7.6 KiB
C#
240 lines
No EOL
7.6 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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class IAudioDevice : IpcService
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{
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private KEvent _systemEvent;
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public IAudioDevice(Horizon system)
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{
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_systemEvent = new KEvent(system);
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// TODO: We shouldn't be signaling this here.
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_systemEvent.ReadableEvent.Signal();
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}
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[Command(0)]
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// ListAudioDeviceName() -> (u32, buffer<bytes, 6>)
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public ResultCode ListAudioDeviceName(ServiceCtx context)
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{
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string[] deviceNames = SystemStateMgr.AudioOutputs;
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context.ResponseData.Write(deviceNames.Length);
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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long basePosition = position;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.ASCII.GetBytes(name + "\0");
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if ((position - basePosition) + buffer.Length > size)
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.Write((ulong)position, buffer);
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position += buffer.Length;
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}
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return ResultCode.Success;
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}
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[Command(1)]
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// SetAudioDeviceOutputVolume(u32, buffer<bytes, 5>)
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public ResultCode SetAudioDeviceOutputVolume(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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long position = context.Request.SendBuff[0].Position;
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long size = context.Request.SendBuff[0].Size;
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byte[] deviceNameBuffer = new byte[size];
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context.Memory.Read((ulong)position, deviceNameBuffer);
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string deviceName = Encoding.ASCII.GetString(deviceNameBuffer);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(3)]
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// GetActiveAudioDeviceName() -> buffer<bytes, 6>
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public ResultCode GetActiveAudioDeviceName(ServiceCtx context)
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{
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string name = context.Device.System.State.ActiveAudioOutput;
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(name + "\0");
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if ((ulong)deviceNameBuffer.Length <= (ulong)size)
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{
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context.Memory.Write((ulong)position, deviceNameBuffer);
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}
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else
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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}
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return ResultCode.Success;
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}
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[Command(4)]
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// QueryAudioDeviceSystemEvent() -> handle<copy, event>
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public ResultCode QueryAudioDeviceSystemEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetActiveChannelCount() -> u32
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public ResultCode GetActiveChannelCount(ServiceCtx context)
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{
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context.ResponseData.Write(2);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(6)]
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// ListAudioDeviceNameAuto() -> (u32, buffer<bytes, 0x22>)
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public ResultCode ListAudioDeviceNameAuto(ServiceCtx context)
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{
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string[] deviceNames = SystemStateMgr.AudioOutputs;
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context.ResponseData.Write(deviceNames.Length);
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(long position, long size) = context.Request.GetBufferType0x22();
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long basePosition = position;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.UTF8.GetBytes(name + '\0');
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if ((position - basePosition) + buffer.Length > size)
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.Write((ulong)position, buffer);
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position += buffer.Length;
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}
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return ResultCode.Success;
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}
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[Command(7)]
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// SetAudioDeviceOutputVolumeAuto(u32, buffer<bytes, 0x21>)
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public ResultCode SetAudioDeviceOutputVolumeAuto(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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(long position, long size) = context.Request.GetBufferType0x21();
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byte[] deviceNameBuffer = new byte[size];
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context.Memory.Read((ulong)position, deviceNameBuffer);
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string deviceName = Encoding.UTF8.GetString(deviceNameBuffer);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(8)]
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// GetAudioDeviceOutputVolumeAuto(buffer<bytes, 0x21>) -> u32
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public ResultCode GetAudioDeviceOutputVolumeAuto(ServiceCtx context)
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{
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context.ResponseData.Write(1f);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(10)]
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// GetActiveAudioDeviceNameAuto() -> buffer<bytes, 0x22>
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public ResultCode GetActiveAudioDeviceNameAuto(ServiceCtx context)
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{
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string name = context.Device.System.State.ActiveAudioOutput;
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(long position, long size) = context.Request.GetBufferType0x22();
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byte[] deviceNameBuffer = Encoding.UTF8.GetBytes(name + '\0');
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if ((ulong)deviceNameBuffer.Length <= (ulong)size)
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{
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context.Memory.Write((ulong)position, deviceNameBuffer);
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}
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else
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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}
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return ResultCode.Success;
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}
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[Command(11)]
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// QueryAudioDeviceInputEvent() -> handle<copy, event>
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public ResultCode QueryAudioDeviceInputEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(12)]
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// QueryAudioDeviceOutputEvent() -> handle<copy, event>
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public ResultCode QueryAudioDeviceOutputEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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}
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} |