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Ryujinx/Ryujinx.HLE/HOS/Services/Ssl/SslService/ISslConnectionBase.cs
Mary 3fa7ef21b4
ssl: Implement SSL connectivity (#2961)
* implement certain servicessl functions

* ssl: Implement more of SSL connection and abstract it

This adds support to non blocking SSL operations and unlink the SSL
implementation from the IPC logic.

* Rename SslDefaultSocketConnection to SslManagedSocketConnection

* Fix regression on Pokemon TV

* Address gdkchan's comment

* Simplify value read from previous commit

* ssl: some changes

- Implement builtin certificates parsing and retrieving
- Fix issues with SSL version handling
- Improve managed SSL socket error handling
- Ensure to only return a certificate on DoHandshake when actually requested

* Add missing BuiltInCertificateManager initialization call

* Address gdkchan's comment

* Address Ack's comment

Co-authored-by: InvoxiPlayGames <webmaster@invoxiplaygames.uk>
2022-01-13 23:29:04 +01:00

25 lines
678 B
C#

using Ryujinx.HLE.HOS.Services.Sockets.Bsd;
using System;
using System.Net.Sockets;
namespace Ryujinx.HLE.HOS.Services.Ssl.SslService
{
interface ISslConnectionBase: IDisposable
{
int SocketFd { get; }
ISocket Socket { get; }
ResultCode Handshake(string hostName);
ResultCode GetServerCertificate(string hostname, Span<byte> certificates, out uint storageSize, out uint certificateCount);
ResultCode Write(out int writtenCount, ReadOnlyMemory<byte> buffer);
ResultCode Read(out int readCount, Memory<byte> buffer);
ResultCode Peek(out int peekCount, Memory<byte> buffer);
int Pending();
}
}