mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-27 03:05:47 +00:00
fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
168 lines
No EOL
4.9 KiB
C#
168 lines
No EOL
4.9 KiB
C#
using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS;
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using System;
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using System.IO;
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namespace Ryujinx.HLE.FileSystem
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{
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class VirtualFileSystem : IDisposable
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{
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public const string BasePath = "RyuFs";
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public const string NandPath = "nand";
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public const string SdCardPath = "sdmc";
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public const string SystemPath = "system";
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public static string SafeNandPath = Path.Combine(NandPath, "safe");
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public static string SystemNandPath = Path.Combine(NandPath, "system");
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public static string UserNandPath = Path.Combine(NandPath, "user");
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public Stream RomFs { get; private set; }
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public void LoadRomFs(string fileName)
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{
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RomFs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
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}
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public void SetRomFs(Stream romfsStream)
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{
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RomFs?.Close();
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RomFs = romfsStream;
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}
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public string GetFullPath(string basePath, string fileName)
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{
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if (fileName.StartsWith("//"))
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{
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fileName = fileName.Substring(2);
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}
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else if (fileName.StartsWith('/'))
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{
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fileName = fileName.Substring(1);
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}
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else
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{
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return null;
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}
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string fullPath = Path.GetFullPath(Path.Combine(basePath, fileName));
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if (!fullPath.StartsWith(GetBasePath()))
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{
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return null;
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}
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return fullPath;
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}
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public string GetSdCardPath() => MakeDirAndGetFullPath(SdCardPath);
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public string GetNandPath() => MakeDirAndGetFullPath(NandPath);
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public string GetSystemPath() => MakeDirAndGetFullPath(SystemPath);
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public string GetGameSavePath(SaveInfo save, ServiceCtx context)
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{
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return MakeDirAndGetFullPath(SaveHelper.GetSavePath(save, context));
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}
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public string GetFullPartitionPath(string partitionPath)
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{
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return MakeDirAndGetFullPath(partitionPath);
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}
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public string SwitchPathToSystemPath(string switchPath)
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{
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string[] parts = switchPath.Split(":");
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if (parts.Length != 2)
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{
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return null;
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}
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return GetFullPath(MakeDirAndGetFullPath(parts[0]), parts[1]);
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}
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public string SystemPathToSwitchPath(string systemPath)
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{
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string baseSystemPath = GetBasePath() + Path.DirectorySeparatorChar;
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if (systemPath.StartsWith(baseSystemPath))
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{
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string rawPath = systemPath.Replace(baseSystemPath, "");
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int firstSeparatorOffset = rawPath.IndexOf(Path.DirectorySeparatorChar);
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if (firstSeparatorOffset == -1)
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{
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return $"{rawPath}:/";
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}
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string basePath = rawPath.Substring(0, firstSeparatorOffset);
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string fileName = rawPath.Substring(firstSeparatorOffset + 1);
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return $"{basePath}:/{fileName}";
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}
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return null;
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}
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private string MakeDirAndGetFullPath(string dir)
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{
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// Handles Common Switch Content Paths
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switch (dir)
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{
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case ContentPath.SdCard:
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case "@Sdcard":
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dir = SdCardPath;
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break;
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case ContentPath.User:
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dir = UserNandPath;
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break;
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case ContentPath.System:
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dir = SystemNandPath;
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break;
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case ContentPath.SdCardContent:
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dir = Path.Combine(SdCardPath, "Nintendo", "Contents");
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break;
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case ContentPath.UserContent:
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dir = Path.Combine(UserNandPath, "Contents");
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break;
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case ContentPath.SystemContent:
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dir = Path.Combine(SystemNandPath, "Contents");
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break;
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}
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string fullPath = Path.Combine(GetBasePath(), dir);
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if (!Directory.Exists(fullPath))
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{
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Directory.CreateDirectory(fullPath);
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}
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return fullPath;
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}
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public DriveInfo GetDrive()
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{
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return new DriveInfo(Path.GetPathRoot(GetBasePath()));
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}
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public string GetBasePath()
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{
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string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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return Path.Combine(appDataPath, BasePath);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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RomFs?.Dispose();
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}
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}
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}
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} |