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Ryujinx/Ryujinx.HLE/Gpu/Engines
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00
..
INvGpuEngine.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
MacroInterpreter.cs Remove artificial call count limit for EndGl (#357) 2018-08-16 20:45:00 -03:00
NvGpuEngine.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine2d.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
NvGpuEngine2dReg.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine3d.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
NvGpuEngine3dReg.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
NvGpuEngineDma.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngineDmaReg.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuFifo.cs Reset cache on command buffer execution instead of sync calls (#341) 2018-08-14 22:27:05 -03:00
NvGpuFifoMeth.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuMethod.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00