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Ryujinx/Ryujinx.Graphics.Shader/Decoders
2020-01-09 02:13:00 +01:00
..
AtomicOp.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
BitfieldExtensions.cs Initial work 2020-01-09 02:13:00 +01:00
Block.cs Initial work 2020-01-09 02:13:00 +01:00
Condition.cs Initial work 2020-01-09 02:13:00 +01:00
ConditionalOperation.cs Initial work 2020-01-09 02:13:00 +01:00
Decoder.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
DecoderHelper.cs Initial work 2020-01-09 02:13:00 +01:00
FmulScale.cs Initial work 2020-01-09 02:13:00 +01:00
FPHalfSwizzle.cs Initial work 2020-01-09 02:13:00 +01:00
FPType.cs Initial work 2020-01-09 02:13:00 +01:00
ImageComponents.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
ImageDimensions.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
IntegerCondition.cs Initial work 2020-01-09 02:13:00 +01:00
IntegerHalfPart.cs Initial work 2020-01-09 02:13:00 +01:00
IntegerShift.cs Initial work 2020-01-09 02:13:00 +01:00
IntegerSize.cs Initial work 2020-01-09 02:13:00 +01:00
IntegerType.cs Initial work 2020-01-09 02:13:00 +01:00
InterpolationMode.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCode.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeAlu.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
IOpCodeCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeFArith.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeHfma.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeImm.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeImmF.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeLop.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodePredicate39.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
IOpCodeRa.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeRc.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeRd.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeReg.cs Initial work 2020-01-09 02:13:00 +01:00
IOpCodeRegCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
LogicalOperation.cs Initial work 2020-01-09 02:13:00 +01:00
MufuOperation.cs Initial work 2020-01-09 02:13:00 +01:00
OpCode.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAlu.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAluCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAluImm.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAluImm2x10.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAluImm32.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAluReg.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAluRegCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeAtom.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
OpCodeAttribute.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeBranch.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeExit.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeFArith.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeFArithCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeFArithImm.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeFArithImm32.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeFArithReg.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeFArithRegCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeFsetImm.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHfma.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHfmaCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHfmaImm2x10.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHfmaImm32.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHfmaReg.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHfmaRegCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeHsetImm2x10.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeImage.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
OpCodeIpa.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeLdc.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeLop.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeLopCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeLopImm.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeLopImm32.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeLopReg.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeMemory.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodePsetp.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeRed.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
OpCodeSet.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeSetCbuf.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeSetImm.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeSetReg.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeShuffle.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeSsy.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeSync.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeTable.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
OpCodeTex.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeTexB.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeTexs.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeTexture.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeTextureScalar.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeTld.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeTld4.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeTld4s.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeTlds.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeTxd.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeVideo.cs Initial work 2020-01-09 02:13:00 +01:00
OpCodeVote.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
ReductionType.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
Register.cs Initial work 2020-01-09 02:13:00 +01:00
RegisterConsts.cs Initial work 2020-01-09 02:13:00 +01:00
RegisterType.cs Initial work 2020-01-09 02:13:00 +01:00
RoundingMode.cs Initial work 2020-01-09 02:13:00 +01:00
ShuffleType.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
SystemRegister.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
TexelLoadTarget.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
TextureDimensions.cs Initial work 2020-01-09 02:13:00 +01:00
TextureGatherOffset.cs Initial work 2020-01-09 02:13:00 +01:00
TextureLodMode.cs Initial work 2020-01-09 02:13:00 +01:00
TextureProperty.cs Initial work 2020-01-09 02:13:00 +01:00
TextureTarget.cs Initial work 2020-01-09 02:13:00 +01:00
VoteOp.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
XmadCMode.cs Initial work 2020-01-09 02:13:00 +01:00