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Ryujinx/Ryujinx.Graphics/Gal/OpenGL
gdkchan d2bb458b51 Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes

* Remove some debug code

* Correct RGBX8 format

* Add support for linked Texture Sampler Control

* Attempt to fix upside down screen issue
2018-11-17 05:01:31 +01:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
ImageHandler.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLCachedResource.cs Force cache to remove entries when memory usage exceeds a given threshold (#492) 2018-11-14 23:22:02 +01:00
OGLConstBuffer.cs Force cache to remove entries when memory usage exceeds a given threshold (#492) 2018-11-14 23:22:02 +01:00
OGLEnumConverter.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
OGLExtension.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
OGLPipeline.cs Implment common and independent blend properly (fixes #458) (#485) 2018-11-01 01:22:24 -03:00
OGLRasterizer.cs Force cache to remove entries when memory usage exceeds a given threshold (#492) 2018-11-14 23:22:02 +01:00
OGLRenderer.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
OGLShader.cs Improve texture tables (#457) 2018-10-17 18:02:23 -03:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLTexture.cs Force cache to remove entries when memory usage exceeds a given threshold (#492) 2018-11-14 23:22:02 +01:00