mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-25 00:55:46 +00:00
55 lines
2.4 KiB
C#
55 lines
2.4 KiB
C#
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// Represents a GPU state and memory accessor.
|
|
/// </summary>
|
|
class GpuAccessorBase
|
|
{
|
|
private readonly GpuContext _context;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the GPU state accessor.
|
|
/// </summary>
|
|
/// <param name="context">GPU context</param>
|
|
public GpuAccessorBase(GpuContext context)
|
|
{
|
|
_context = context;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Queries host about the presence of the FrontFacing built-in variable bug.
|
|
/// </summary>
|
|
/// <returns>True if the bug is present on the host device used, false otherwise</returns>
|
|
public bool QueryHostHasFrontFacingBug() => _context.Capabilities.HasFrontFacingBug;
|
|
|
|
/// <summary>
|
|
/// Queries host about the presence of the vector indexing bug.
|
|
/// </summary>
|
|
/// <returns>True if the bug is present on the host device used, false otherwise</returns>
|
|
public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
|
|
|
|
/// <summary>
|
|
/// Queries host storage buffer alignment required.
|
|
/// </summary>
|
|
/// <returns>Host storage buffer alignment in bytes</returns>
|
|
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
|
|
|
|
/// <summary>
|
|
/// Queries host support for readable images without a explicit format declaration on the shader.
|
|
/// </summary>
|
|
/// <returns>True if formatted image load is supported, false otherwise</returns>
|
|
public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
|
|
|
|
/// <summary>
|
|
/// Queries host GPU non-constant texture offset support.
|
|
/// </summary>
|
|
/// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>
|
|
public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
|
|
|
|
/// <summary>
|
|
/// Queries host GPU texture shadow LOD support.
|
|
/// </summary>
|
|
/// <returns>True if the GPU and driver supports texture shadow LOD, false otherwise</returns>
|
|
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
|
|
}
|
|
}
|