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Ryujinx/Ryujinx.HLE/Utilities/StructReader.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

45 lines
1,014 B
C#

using ChocolArm64.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Utilities
{
class StructReader
{
private MemoryManager _memory;
public long Position { get; private set; }
public StructReader(MemoryManager memory, long position)
{
_memory = memory;
Position = position;
}
public T Read<T>() where T : struct
{
T value = MemoryHelper.Read<T>(_memory, Position);
Position += Marshal.SizeOf<T>();
return value;
}
public T[] Read<T>(int size) where T : struct
{
int structSize = Marshal.SizeOf<T>();
int count = size / structSize;
T[] output = new T[count];
for (int index = 0; index < count; index++)
{
output[index] = MemoryHelper.Read<T>(_memory, Position);
Position += structSize;
}
return output;
}
}
}