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Ryujinx/Ryujinx.Ava/Assets/Locales
gdkchan f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-11-16 14:53:04 -03:00
..
de_DE.json Update de_DE.json (#3502) 2022-08-26 19:49:05 +02:00
el_GR.json Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
en_US.json Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
es_ES.json Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
fr_FR.json Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
it_IT.json Avalonia: update it_IT.json (#3742) 2022-10-19 09:30:28 +00:00
ja_JP.json Updates Japanese localization for the Avalonia UI (#3635) 2022-08-27 07:01:30 +00:00
ko_KR.json Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
pl_PL.json Avalonia: Update Polish Translation (#3722) 2022-10-19 00:10:28 +00:00
pt_BR.json Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ru_RU.json Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
tr_TR.json Update Turkish Translation (#3498) 2022-08-26 18:00:17 +00:00
zh_CN.json Update zh_CN.json (#3598) 2022-08-26 19:36:42 +02:00
zh_TW.json Avalonia changes (#3497) 2022-07-29 01:14:37 +00:00