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* Add support for VK_EXT_depth_clip_control. * Code review feedback Minor formatting Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Check .DepthClipControl to make sure the host actually supports the feature. * Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation. --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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.. | ||
Optimizations | ||
AggregateType.cs | ||
AttributeConsts.cs | ||
ControlFlowGraph.cs | ||
Dominance.cs | ||
EmitterContext.cs | ||
EmitterContextInsts.cs | ||
FeatureFlags.cs | ||
FunctionMatch.cs | ||
GlobalMemory.cs | ||
HelperFunctionManager.cs | ||
HelperFunctionName.cs | ||
RegisterUsage.cs | ||
ResourceManager.cs | ||
Rewriter.cs | ||
ShaderConfig.cs | ||
ShaderHeader.cs | ||
ShaderIdentifier.cs | ||
Ssa.cs | ||
TargetApi.cs | ||
TargetLanguage.cs | ||
TranslationFlags.cs | ||
TranslationOptions.cs | ||
Translator.cs | ||
TranslatorContext.cs |