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Ryujinx/src/Ryujinx.Graphics.Gpu
gdkchan dcf10561b9
Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
* Unbind render targets before DMA copy

* Move DirtyAction to TextureGroupHandle

* Fix lost copy dependency bug

* XML doc
2023-11-15 21:36:25 -03:00
..
Engine Fix missing texture flush for draw then DMA copy sequence without render target change (#5933) 2023-11-15 21:36:25 -03:00
Image Fix missing texture flush for draw then DMA copy sequence without render target change (#5933) 2023-11-15 21:36:25 -03:00
Memory Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Shader GPU: Add fallback when textureGatherOffsets is not supported (#5792) 2023-10-20 15:05:09 +02:00
Synchronization Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuChannel.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
GpuContext.cs Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
GraphicsConfig.cs Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
Window.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00