mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-25 17:15:46 +00:00
1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
30 lines
No EOL
1 KiB
C#
30 lines
No EOL
1 KiB
C#
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
|
using System;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.State
|
|
{
|
|
public class LimiterState
|
|
{
|
|
public float[] DectectorAverage;
|
|
public float[] CompressionGain;
|
|
public float[] DelayedSampleBuffer;
|
|
public int[] DelayedSampleBufferPosition;
|
|
|
|
public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
|
|
{
|
|
DectectorAverage = new float[parameter.ChannelCount];
|
|
CompressionGain = new float[parameter.ChannelCount];
|
|
DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
|
|
DelayedSampleBufferPosition = new int[parameter.ChannelCount];
|
|
|
|
DectectorAverage.AsSpan().Fill(0.0f);
|
|
CompressionGain.AsSpan().Fill(1.0f);
|
|
DelayedSampleBufferPosition.AsSpan().Fill(0);
|
|
DelayedSampleBuffer.AsSpan().Fill(0.0f);
|
|
|
|
UpdateParameter(ref parameter);
|
|
}
|
|
|
|
public void UpdateParameter(ref LimiterParameter parameter) { }
|
|
}
|
|
} |