mirror of
https://github.com/GreemDev/Ryujinx.git
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d254548548
* change hid sharedmem writing to use structures
142 lines
5.7 KiB
C#
142 lines
5.7 KiB
C#
using static Ryujinx.HLE.Input.Hid;
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namespace Ryujinx.HLE.Input
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{
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public abstract class BaseController : IHidDevice
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{
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protected ControllerStatus HidControllerType;
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protected ControllerId ControllerId;
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private long _currentLayoutOffset;
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private long _mainLayoutOffset;
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protected long DeviceStateOffset => Offset + 0x4188;
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protected Switch Device { get; }
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public long Offset { get; private set; }
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public bool Connected { get; protected set; }
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public ControllerHeader Header { get; private set; }
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public ControllerStateHeader CurrentStateHeader { get; private set; }
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public ControllerDeviceState DeviceState { get; private set; }
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public ControllerLayouts CurrentLayout { get; private set; }
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public ControllerState LastInputState { get; set; }
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public ControllerConnectionState ConnectionState { get; protected set; }
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public BaseController(Switch device, ControllerStatus controllerType)
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{
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Device = device;
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HidControllerType = controllerType;
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}
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protected void Initialize(
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bool isHalf,
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(NpadColor left, NpadColor right) bodyColors,
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(NpadColor left, NpadColor right) buttonColors,
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ControllerColorDescription singleColorDesc = 0,
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ControllerColorDescription splitColorDesc = 0,
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NpadColor singleBodyColor = 0,
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NpadColor singleButtonColor = 0
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)
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{
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Header = new ControllerHeader()
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{
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IsJoyConHalf = isHalf ? 1 : 0,
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LeftBodyColor = bodyColors.left,
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LeftButtonColor = buttonColors.left,
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RightBodyColor = bodyColors.right,
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RightButtonColor = buttonColors.right,
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Status = HidControllerType,
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SingleBodyColor = singleBodyColor,
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SingleButtonColor = singleButtonColor,
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SplitColorDescription = splitColorDesc,
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SingleColorDescription = singleColorDesc,
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};
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CurrentStateHeader = new ControllerStateHeader
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{
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EntryCount = HidEntryCount,
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MaxEntryCount = HidEntryCount - 1,
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CurrentEntryIndex = -1
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};
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DeviceState = new ControllerDeviceState()
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{
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PowerInfo0BatteryState = BatteryState.Percent100,
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PowerInfo1BatteryState = BatteryState.Percent100,
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PowerInfo2BatteryState = BatteryState.Percent100,
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DeviceType = ControllerDeviceType.NPadLeftController | ControllerDeviceType.NPadRightController,
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DeviceFlags = DeviceFlags.PowerInfo0Connected
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| DeviceFlags.PowerInfo1Connected
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| DeviceFlags.PowerInfo2Connected
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};
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LastInputState = new ControllerState()
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{
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SamplesTimestamp = -1,
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SamplesTimestamp2 = -1
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};
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}
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public virtual void Connect(ControllerId controllerId)
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{
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ControllerId = controllerId;
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Offset = Device.Hid.HidPosition + HidControllersOffset + (int)controllerId * HidControllerSize;
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_mainLayoutOffset = Offset + HidControllerHeaderSize
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+ ((int)ControllerLayouts.Main * HidControllerLayoutsSize);
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Device.Memory.FillWithZeros(Offset, 0x5000);
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Device.Memory.WriteStruct(Offset, Header);
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Device.Memory.WriteStruct(DeviceStateOffset, DeviceState);
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Connected = true;
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}
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public void SetLayout(ControllerLayouts controllerLayout)
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{
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CurrentLayout = controllerLayout;
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_currentLayoutOffset = Offset + HidControllerHeaderSize
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+ ((int)controllerLayout * HidControllerLayoutsSize);
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}
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public void SendInput(
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ControllerButtons buttons,
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JoystickPosition leftStick,
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JoystickPosition rightStick)
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{
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ControllerState currentInput = new ControllerState()
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{
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SamplesTimestamp = (long)LastInputState.SamplesTimestamp + 1,
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SamplesTimestamp2 = (long)LastInputState.SamplesTimestamp + 1,
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ButtonState = buttons,
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ConnectionState = ConnectionState,
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LeftStick = leftStick,
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RightStick = rightStick
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};
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ControllerStateHeader newInputStateHeader = new ControllerStateHeader
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{
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EntryCount = HidEntryCount,
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MaxEntryCount = HidEntryCount - 1,
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CurrentEntryIndex = (CurrentStateHeader.CurrentEntryIndex + 1) % HidEntryCount,
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Timestamp = GetTimestamp(),
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};
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Device.Memory.WriteStruct(_currentLayoutOffset, newInputStateHeader);
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Device.Memory.WriteStruct(_mainLayoutOffset, newInputStateHeader);
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long currentInputStateOffset = HidControllersLayoutHeaderSize
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+ newInputStateHeader.CurrentEntryIndex * HidControllersInputEntrySize;
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Device.Memory.WriteStruct(_currentLayoutOffset + currentInputStateOffset, currentInput);
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Device.Memory.WriteStruct(_mainLayoutOffset + currentInputStateOffset, currentInput);
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LastInputState = currentInput;
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CurrentStateHeader = newInputStateHeader;
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}
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}
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}
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