mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 09:15:46 +00:00
423 lines
13 KiB
C#
423 lines
13 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
class TextureView : ITexture
|
|
{
|
|
public int Handle { get; private set; }
|
|
|
|
private readonly Renderer _renderer;
|
|
|
|
private readonly TextureStorage _parent;
|
|
|
|
private TextureView _emulatedViewParent;
|
|
|
|
private readonly TextureCreateInfo _info;
|
|
|
|
private int _firstLayer;
|
|
private int _firstLevel;
|
|
|
|
private bool _acquired;
|
|
private bool _pendingDelete;
|
|
|
|
public int Width => _info.Width;
|
|
public int Height => _info.Height;
|
|
public int DepthOrLayers => _info.GetDepthOrLayers();
|
|
public int Levels => _info.Levels;
|
|
|
|
public Target Target => _info.Target;
|
|
public Format Format => _info.Format;
|
|
|
|
public int BlockWidth => _info.BlockWidth;
|
|
public int BlockHeight => _info.BlockHeight;
|
|
|
|
public bool IsCompressed => _info.IsCompressed;
|
|
|
|
public TextureView(
|
|
Renderer renderer,
|
|
TextureStorage parent,
|
|
TextureCreateInfo info,
|
|
int firstLayer,
|
|
int firstLevel)
|
|
{
|
|
_renderer = renderer;
|
|
_parent = parent;
|
|
_info = info;
|
|
|
|
_firstLayer = firstLayer;
|
|
_firstLevel = firstLevel;
|
|
|
|
Handle = GL.GenTexture();
|
|
|
|
CreateView();
|
|
}
|
|
|
|
private void CreateView()
|
|
{
|
|
TextureTarget target = Target.Convert();
|
|
|
|
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
|
|
|
|
PixelInternalFormat pixelInternalFormat;
|
|
|
|
if (format.IsCompressed)
|
|
{
|
|
pixelInternalFormat = (PixelInternalFormat)format.PixelFormat;
|
|
}
|
|
else
|
|
{
|
|
pixelInternalFormat = format.PixelInternalFormat;
|
|
}
|
|
|
|
GL.TextureView(
|
|
Handle,
|
|
target,
|
|
_parent.Handle,
|
|
pixelInternalFormat,
|
|
_firstLevel,
|
|
_info.Levels,
|
|
_firstLayer,
|
|
_info.GetLayers());
|
|
|
|
GL.ActiveTexture(TextureUnit.Texture0);
|
|
|
|
GL.BindTexture(target, Handle);
|
|
|
|
int[] swizzleRgba = new int[]
|
|
{
|
|
(int)_info.SwizzleR.Convert(),
|
|
(int)_info.SwizzleG.Convert(),
|
|
(int)_info.SwizzleB.Convert(),
|
|
(int)_info.SwizzleA.Convert()
|
|
};
|
|
|
|
GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
|
|
|
|
int maxLevel = _info.Levels - 1;
|
|
|
|
if (maxLevel < 0)
|
|
{
|
|
maxLevel = 0;
|
|
}
|
|
|
|
GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel);
|
|
|
|
// TODO: This requires ARB_stencil_texturing, we should uncomment and test this.
|
|
// GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert());
|
|
}
|
|
|
|
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
|
{
|
|
if (_info.IsCompressed == info.IsCompressed)
|
|
{
|
|
firstLayer += _firstLayer;
|
|
firstLevel += _firstLevel;
|
|
|
|
return _parent.CreateView(info, firstLayer, firstLevel);
|
|
}
|
|
else
|
|
{
|
|
// TODO: Most graphics APIs doesn't support creating a texture view from a compressed format
|
|
// with a non-compressed format (or vice-versa), however NVN seems to support it.
|
|
// So we emulate that here with a texture copy (see the first CopyTo overload).
|
|
// However right now it only does a single copy right after the view is created,
|
|
// so it doesn't work for all cases.
|
|
TextureView emulatedView = (TextureView)_renderer.CreateTexture(info);
|
|
|
|
emulatedView._emulatedViewParent = this;
|
|
|
|
emulatedView._firstLayer = firstLayer;
|
|
emulatedView._firstLevel = firstLevel;
|
|
|
|
return emulatedView;
|
|
}
|
|
}
|
|
|
|
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
|
{
|
|
TextureView destinationView = (TextureView)destination;
|
|
|
|
TextureCopyUnscaled.Copy(this, destinationView, firstLayer, firstLevel);
|
|
|
|
if (destinationView._emulatedViewParent != null)
|
|
{
|
|
TextureCopyUnscaled.Copy(
|
|
this,
|
|
destinationView._emulatedViewParent,
|
|
destinationView._firstLayer,
|
|
destinationView._firstLevel);
|
|
}
|
|
}
|
|
|
|
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
|
|
{
|
|
_renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter);
|
|
}
|
|
|
|
public byte[] GetData()
|
|
{
|
|
int size = 0;
|
|
|
|
for (int level = 0; level < _info.Levels; level++)
|
|
{
|
|
size += _info.GetMipSize(level);
|
|
}
|
|
|
|
byte[] data = new byte[size];
|
|
|
|
unsafe
|
|
{
|
|
fixed (byte* ptr = data)
|
|
{
|
|
WriteTo((IntPtr)ptr);
|
|
}
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
private void WriteTo(IntPtr ptr)
|
|
{
|
|
TextureTarget target = Target.Convert();
|
|
|
|
Bind(target, 0);
|
|
|
|
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
|
|
|
|
int faces = 1;
|
|
|
|
if (target == TextureTarget.TextureCubeMap)
|
|
{
|
|
target = TextureTarget.TextureCubeMapPositiveX;
|
|
|
|
faces = 6;
|
|
}
|
|
|
|
for (int level = 0; level < _info.Levels; level++)
|
|
{
|
|
for (int face = 0; face < faces; face++)
|
|
{
|
|
int faceOffset = face * _info.GetMipSize2D(level);
|
|
|
|
if (format.IsCompressed)
|
|
{
|
|
GL.GetCompressedTexImage(target + face, level, ptr + faceOffset);
|
|
}
|
|
else
|
|
{
|
|
GL.GetTexImage(
|
|
target + face,
|
|
level,
|
|
format.PixelFormat,
|
|
format.PixelType,
|
|
ptr + faceOffset);
|
|
}
|
|
}
|
|
|
|
ptr += _info.GetMipSize(level);
|
|
}
|
|
}
|
|
|
|
public void SetData(Span<byte> data)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (byte* ptr = data)
|
|
{
|
|
SetData((IntPtr)ptr, data.Length);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetData(IntPtr data, int size)
|
|
{
|
|
TextureTarget target = Target.Convert();
|
|
|
|
Bind(target, 0);
|
|
|
|
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
|
|
|
|
int width = _info.Width;
|
|
int height = _info.Height;
|
|
int depth = _info.Depth;
|
|
|
|
int offset = 0;
|
|
|
|
for (int level = 0; level < _info.Levels; level++)
|
|
{
|
|
int mipSize = _info.GetMipSize(level);
|
|
|
|
int endOffset = offset + mipSize;
|
|
|
|
if ((uint)endOffset > (uint)size)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (_info.Target)
|
|
{
|
|
case Target.Texture1D:
|
|
if (format.IsCompressed)
|
|
{
|
|
GL.CompressedTexSubImage1D(
|
|
target,
|
|
level,
|
|
0,
|
|
width,
|
|
format.PixelFormat,
|
|
mipSize,
|
|
data);
|
|
}
|
|
else
|
|
{
|
|
GL.TexSubImage1D(
|
|
target,
|
|
level,
|
|
0,
|
|
width,
|
|
format.PixelFormat,
|
|
format.PixelType,
|
|
data);
|
|
}
|
|
break;
|
|
|
|
case Target.Texture1DArray:
|
|
case Target.Texture2D:
|
|
if (format.IsCompressed)
|
|
{
|
|
GL.CompressedTexSubImage2D(
|
|
target,
|
|
level,
|
|
0,
|
|
0,
|
|
width,
|
|
height,
|
|
format.PixelFormat,
|
|
mipSize,
|
|
data);
|
|
}
|
|
else
|
|
{
|
|
GL.TexSubImage2D(
|
|
target,
|
|
level,
|
|
0,
|
|
0,
|
|
width,
|
|
height,
|
|
format.PixelFormat,
|
|
format.PixelType,
|
|
data);
|
|
}
|
|
break;
|
|
|
|
case Target.Texture2DArray:
|
|
case Target.Texture3D:
|
|
case Target.CubemapArray:
|
|
if (format.IsCompressed)
|
|
{
|
|
GL.CompressedTexSubImage3D(
|
|
target,
|
|
level,
|
|
0,
|
|
0,
|
|
0,
|
|
width,
|
|
height,
|
|
depth,
|
|
format.PixelFormat,
|
|
mipSize,
|
|
data);
|
|
}
|
|
else
|
|
{
|
|
GL.TexSubImage3D(
|
|
target,
|
|
level,
|
|
0,
|
|
0,
|
|
0,
|
|
width,
|
|
height,
|
|
depth,
|
|
format.PixelFormat,
|
|
format.PixelType,
|
|
data);
|
|
}
|
|
break;
|
|
|
|
case Target.Cubemap:
|
|
int faceOffset = 0;
|
|
|
|
for (int face = 0; face < 6; face++, faceOffset += mipSize / 6)
|
|
{
|
|
if (format.IsCompressed)
|
|
{
|
|
GL.CompressedTexSubImage2D(
|
|
TextureTarget.TextureCubeMapPositiveX + face,
|
|
level,
|
|
0,
|
|
0,
|
|
width,
|
|
height,
|
|
format.PixelFormat,
|
|
mipSize / 6,
|
|
data + faceOffset);
|
|
}
|
|
else
|
|
{
|
|
GL.TexSubImage2D(
|
|
TextureTarget.TextureCubeMapPositiveX + face,
|
|
level,
|
|
0,
|
|
0,
|
|
width,
|
|
height,
|
|
format.PixelFormat,
|
|
format.PixelType,
|
|
data + faceOffset);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
data += mipSize;
|
|
offset += mipSize;
|
|
|
|
width = Math.Max(1, width >> 1);
|
|
height = Math.Max(1, height >> 1);
|
|
|
|
if (Target == Target.Texture3D)
|
|
{
|
|
depth = Math.Max(1, depth >> 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Bind(int unit)
|
|
{
|
|
Bind(Target.Convert(), unit);
|
|
}
|
|
|
|
private void Bind(TextureTarget target, int unit)
|
|
{
|
|
GL.ActiveTexture(TextureUnit.Texture0 + unit);
|
|
|
|
GL.BindTexture(target, Handle);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (Handle != 0)
|
|
{
|
|
GL.DeleteTexture(Handle);
|
|
|
|
_parent.DecrementViewsCount();
|
|
|
|
Handle = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|