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Ryujinx/Ryujinx.Graphics.Gpu/Memory
2021-10-07 01:13:51 +01:00
..
Buffer.cs Reregister flush actions when taking a buffer's modified range list. 2021-10-07 00:00:56 +01:00
BufferBounds.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
BufferCache.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
BufferCacheEntry.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
BufferManager.cs Enable transform feedback buffer flush (#2552) 2021-08-17 14:09:27 -03:00
BufferModifiedRangeList.cs Avoid potential race 2021-10-07 01:13:51 +01:00
BufferTextureBinding.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
CounterCache.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
GpuRegionHandle.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
IndexBuffer.cs Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
MemoryManager.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
PhysicalMemory.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
ResourceName.cs Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
UnmapEventArgs.cs Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
VertexBuffer.cs Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00