mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 16:15:47 +00:00
cda659955c
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
58 lines
2 KiB
C#
58 lines
2 KiB
C#
using Ryujinx.Memory;
|
|
using Ryujinx.Memory.Range;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// A writable block that targets a given MultiRange within a PhysicalMemory instance.
|
|
/// </summary>
|
|
internal class MultiRangeWritableBlock : IWritableBlock
|
|
{
|
|
private readonly MultiRange _range;
|
|
private readonly PhysicalMemory _physicalMemory;
|
|
|
|
/// <summary>
|
|
/// Creates a new MultiRangeWritableBlock.
|
|
/// </summary>
|
|
/// <param name="range">The MultiRange to write to</param>
|
|
/// <param name="physicalMemory">The PhysicalMemory the given MultiRange addresses</param>
|
|
public MultiRangeWritableBlock(MultiRange range, PhysicalMemory physicalMemory)
|
|
{
|
|
_range = range;
|
|
_physicalMemory = physicalMemory;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write data to the MultiRange.
|
|
/// </summary>
|
|
/// <param name="va">Offset address</param>
|
|
/// <param name="data">Data to write</param>
|
|
/// <exception cref="ArgumentException">Throw when a non-zero offset is given</exception>
|
|
public void Write(ulong va, ReadOnlySpan<byte> data)
|
|
{
|
|
if (va != 0)
|
|
{
|
|
throw new ArgumentException($"{nameof(va)} cannot be non-zero for {nameof(MultiRangeWritableBlock)}.");
|
|
}
|
|
|
|
_physicalMemory.Write(_range, data);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write data to the MultiRange, without tracking.
|
|
/// </summary>
|
|
/// <param name="va">Offset address</param>
|
|
/// <param name="data">Data to write</param>
|
|
/// <exception cref="ArgumentException">Throw when a non-zero offset is given</exception>
|
|
public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
|
|
{
|
|
if (va != 0)
|
|
{
|
|
throw new ArgumentException($"{nameof(va)} cannot be non-zero for {nameof(MultiRangeWritableBlock)}.");
|
|
}
|
|
|
|
_physicalMemory.WriteUntracked(_range, data);
|
|
}
|
|
}
|
|
}
|