0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-23 19:45:47 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Ns/IPurchaseEventManager.cs
Mary 305f06eb71
HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
2021-04-24 12:16:01 +02:00

52 lines
No EOL
1.8 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Services.Ns
{
class IPurchaseEventManager : IpcService
{
private readonly KEvent _purchasedEvent;
public IPurchaseEventManager(Horizon system)
{
_purchasedEvent = new KEvent(system.KernelContext);
}
[CommandHipc(0)]
// SetDefaultDeliveryTarget(pid, buffer<bytes, 5> unknown)
public ResultCode SetDefaultDeliveryTarget(ServiceCtx context)
{
ulong inBufferPosition = context.Request.SendBuff[0].Position;
ulong inBufferSize = context.Request.SendBuff[0].Size;
byte[] buffer = new byte[inBufferSize];
context.Memory.Read(inBufferPosition, buffer);
// NOTE: Service use the pid to call arp:r GetApplicationLaunchProperty and store it in internal field.
// Then it seems to use the buffer content and compare it with a stored linked instrusive list.
// Since we don't support purchase from eShop, we can stub it.
Logger.Stub?.PrintStub(LogClass.ServiceNs);
return ResultCode.Success;
}
[CommandHipc(2)]
// GetPurchasedEventReadableHandle() -> handle<copy, event>
public ResultCode GetPurchasedEventReadableHandle(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(_purchasedEvent.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
return ResultCode.Success;
}
}
}