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eb528ae0f0
* Add workflow to perform automated checks for PRs * Downgrade Microsoft.CodeAnalysis to 4.4.0 This is a workaround to fix issues with dotnet-format. See: - https://github.com/dotnet/format/issues/1805 - https://github.com/dotnet/format/issues/1800 * Adjust editorconfig to be more compatible with Ryujinx code-style * Adjust .editorconfig line endings to match .gitattributes * Disable 'prefer switch expression' rule * Remove naming styles These are the default rules, so we don't need to override them. * Silence IDE0060 in .editorconfig * Slightly adjust .editorconfig * Add lost workflow changes * Move .editorconfig comment to the top * .editorconfig: private static readonly fields should be _lowerCamelCase * .editorconfig: Remove alignment for declarations as well * editorconfig: Add rule for local constants * Disable CA1822 for HLE services * Disable CA1822 for ViewModels Bindings won't work with static members, but this issue is silently ignored. * Run dotnet format for the whole solution * Check result code of SDL_GetDisplayBounds * Fix dotnet format style issues * Add missing trailing commas * Update Microsoft.CodeAnalysis.CSharp to 4.6.0 Skipping 4.5.0 since it breaks dotnet format * Restore old default naming rules for dotnet format * Add naming rule exception for CPU tests * checks: Include all files before excluding paths * Fix dotnet format issues * Check dotnet format version * checks: Run dotnet format with severity info again * checks: Disable naming style rules until they won't crash the process anymore * Remove unread private member * checks: Attempt to run analyzers 3 times before giving up * checks: Enable naming style rules again with the new retry logic
232 lines
8.4 KiB
C#
232 lines
8.4 KiB
C#
using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Support buffer data updater.
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/// </summary>
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class SupportBufferUpdater : IDisposable
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{
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private SupportBuffer _data;
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private BufferHandle _handle;
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private readonly IRenderer _renderer;
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private int _startOffset = -1;
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private int _endOffset = -1;
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/// <summary>
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/// Creates a new instance of the support buffer updater.
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/// </summary>
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/// <param name="renderer">Renderer that the support buffer will be used with</param>
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public SupportBufferUpdater(IRenderer renderer)
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{
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_renderer = renderer;
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var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
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_data.RenderScale.AsSpan().Fill(defaultScale);
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DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
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}
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/// <summary>
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/// Mark a region of the support buffer as modified and needing to be sent to the GPU.
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/// </summary>
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/// <param name="startOffset">Start offset of the region in bytes</param>
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/// <param name="byteSize">Size of the region in bytes</param>
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private void MarkDirty(int startOffset, int byteSize)
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{
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int endOffset = startOffset + byteSize;
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if (_startOffset == -1)
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{
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_startOffset = startOffset;
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_endOffset = endOffset;
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}
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else
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{
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if (startOffset < _startOffset)
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{
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_startOffset = startOffset;
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}
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if (endOffset > _endOffset)
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{
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_endOffset = endOffset;
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}
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}
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}
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/// <summary>
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/// Marks the fragment render scale count as being modified.
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/// </summary>
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private void DirtyFragmentRenderScaleCount()
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{
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MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
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}
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/// <summary>
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/// Marks data of a given type as being modified.
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="baseOffset">Base offset of the data in bytes</param>
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/// <param name="offset">Index of the data, in elements</param>
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/// <param name="count">Number of elements</param>
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private void DirtyGenericField<T>(int baseOffset, int offset, int count) where T : unmanaged
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{
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int elemSize = Unsafe.SizeOf<T>();
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MarkDirty(baseOffset + offset * elemSize, count * elemSize);
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}
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/// <summary>
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/// Marks render scales as being modified.
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/// </summary>
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/// <param name="offset">Index of the first scale that was modified</param>
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/// <param name="count">Number of modified scales</param>
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private void DirtyRenderScale(int offset, int count)
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{
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DirtyGenericField<Vector4<float>>(SupportBuffer.GraphicsRenderScaleOffset, offset, count);
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}
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/// <summary>
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/// Marks render target BGRA format state as modified.
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/// </summary>
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/// <param name="offset">Index of the first render target that had its BGRA format modified</param>
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/// <param name="count">Number of render targets</param>
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private void DirtyFragmentIsBgra(int offset, int count)
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{
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DirtyGenericField<Vector4<int>>(SupportBuffer.FragmentIsBgraOffset, offset, count);
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}
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/// <summary>
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/// Updates the inverse viewport vector.
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/// </summary>
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/// <param name="data">Inverse viewport vector</param>
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private void UpdateViewportInverse(Vector4<float> data)
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{
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_data.ViewportInverse = data;
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MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
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}
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/// <summary>
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/// Sets the scale of all output render targets (they should all have the same scale).
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/// </summary>
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/// <param name="scale">Scale value</param>
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public void SetRenderTargetScale(float scale)
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{
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_data.RenderScale[0].X = scale;
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DirtyRenderScale(0, 1); // Just the first element.
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}
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/// <summary>
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/// Updates the render scales for shader input textures or images.
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/// </summary>
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/// <param name="scales">Scale values</param>
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/// <param name="totalCount">Total number of scales across all stages</param>
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/// <param name="fragmentCount">Total number of scales on the fragment shader stage</param>
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public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
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{
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bool changed = false;
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for (int index = 0; index < totalCount; index++)
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{
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if (_data.RenderScale[1 + index].X != scales[index])
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{
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_data.RenderScale[1 + index].X = scales[index];
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changed = true;
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}
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}
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// Only update fragment count if there are scales after it for the vertex stage.
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if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X)
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{
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_data.FragmentRenderScaleCount.X = fragmentCount;
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DirtyFragmentRenderScaleCount();
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}
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if (changed)
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{
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DirtyRenderScale(0, 1 + totalCount);
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}
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}
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/// <summary>
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/// Sets whether the format of a given render target is a BGRA format.
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/// </summary>
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/// <param name="index">Render target index</param>
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/// <param name="isBgra">True if the format is BGRA< false otherwise</param>
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public void SetRenderTargetIsBgra(int index, bool isBgra)
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{
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bool isBgraChanged = (_data.FragmentIsBgra[index].X != 0) != isBgra;
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if (isBgraChanged)
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{
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_data.FragmentIsBgra[index].X = isBgra ? 1 : 0;
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DirtyFragmentIsBgra(index, 1);
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}
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}
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/// <summary>
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/// Sets whether a viewport has transform disabled.
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/// </summary>
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/// <param name="viewportWidth">Value used as viewport width</param>
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/// <param name="viewportHeight">Value used as viewport height</param>
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/// <param name="scale">Render target scale</param>
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/// <param name="disableTransform">True if transform is disabled, false otherwise</param>
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public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform)
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{
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float disableTransformF = disableTransform ? 1.0f : 0.0f;
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if (_data.ViewportInverse.W != disableTransformF || disableTransform)
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{
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UpdateViewportInverse(new Vector4<float>
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{
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X = scale * 2f / viewportWidth,
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Y = scale * 2f / viewportHeight,
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Z = 1,
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W = disableTransformF,
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});
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}
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}
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/// <summary>
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/// Submits all pending buffer updates to the GPU.
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/// </summary>
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public void Commit()
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{
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if (_startOffset != -1)
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{
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if (_handle == BufferHandle.Null)
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{
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_handle = _renderer.CreateBuffer(SupportBuffer.RequiredSize);
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_renderer.Pipeline.ClearBuffer(_handle, 0, SupportBuffer.RequiredSize, 0);
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var range = new BufferRange(_handle, 0, SupportBuffer.RequiredSize);
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_renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
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}
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ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref _data, 1));
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_renderer.SetBufferData(_handle, _startOffset, data[_startOffset.._endOffset]);
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_startOffset = -1;
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_endOffset = -1;
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}
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}
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/// <summary>
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/// Destroys the support buffer.
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/// </summary>
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public void Dispose()
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{
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if (_handle != BufferHandle.Null)
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{
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_renderer.DeleteBuffer(_handle);
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_handle = BufferHandle.Null;
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}
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}
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}
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}
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