mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 17:25:48 +00:00
72317d7777
* Add support for saturation on some shader instructions, fix ReadTexture alignment * Add ColorMask support, other tweaks
78 lines
No EOL
2.6 KiB
C#
78 lines
No EOL
2.6 KiB
C#
namespace Ryujinx.Graphics.Gal.Shader
|
|
{
|
|
static class ShaderDecodeHelper
|
|
{
|
|
private static readonly ShaderIrOperImmf ImmfZero = new ShaderIrOperImmf(0);
|
|
private static readonly ShaderIrOperImmf ImmfOne = new ShaderIrOperImmf(1);
|
|
|
|
public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
|
|
{
|
|
return GetAluFneg(GetAluFabs(Node, Abs), Neg);
|
|
}
|
|
|
|
public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
|
|
{
|
|
return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
|
|
{
|
|
return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluFsat(ShaderIrNode Node, bool Sat)
|
|
{
|
|
return Sat ? new ShaderIrOp(ShaderIrInst.Fclamp, Node, ImmfZero, ImmfOne) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
|
|
{
|
|
return GetAluIneg(GetAluIabs(Node, Abs), Neg);
|
|
}
|
|
|
|
public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
|
|
{
|
|
return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
|
|
{
|
|
return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
|
|
{
|
|
return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
|
|
}
|
|
|
|
public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
|
|
{
|
|
int Shift = 32 - Size;
|
|
|
|
ShaderIrInst RightShift = Signed
|
|
? ShaderIrInst.Asr
|
|
: ShaderIrInst.Lsr;
|
|
|
|
Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
|
|
Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
|
|
|
|
return Node;
|
|
}
|
|
|
|
public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
|
|
{
|
|
ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
|
|
|
|
ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
|
|
|
|
ShaderIrInst RightShift = Signed
|
|
? ShaderIrInst.Asr
|
|
: ShaderIrInst.Lsr;
|
|
|
|
Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
|
|
Node = new ShaderIrOp(RightShift, Node, Shift);
|
|
|
|
return Node;
|
|
}
|
|
}
|
|
} |