mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 18:35:47 +00:00
62 lines
2.2 KiB
C#
62 lines
2.2 KiB
C#
using LibHac;
|
|
using LibHac.Common;
|
|
using LibHac.Fs;
|
|
using LibHac.Fs.Fsa;
|
|
using LibHac.FsSrv.FsCreator;
|
|
using LibHac.FsSystem;
|
|
|
|
namespace Ryujinx.HLE.FileSystem
|
|
{
|
|
public class EncryptedFileSystemCreator : IEncryptedFileSystemCreator
|
|
{
|
|
public EncryptedFileSystemCreator() { }
|
|
|
|
public Result Create(out ReferenceCountedDisposable<IFileSystem> encryptedFileSystem, ReferenceCountedDisposable<IFileSystem> baseFileSystem,
|
|
EncryptedFsKeyId keyId, in EncryptionSeed encryptionSeed)
|
|
{
|
|
UnsafeHelpers.SkipParamInit(out encryptedFileSystem);
|
|
|
|
if (keyId < EncryptedFsKeyId.Save || keyId > EncryptedFsKeyId.CustomStorage)
|
|
{
|
|
return ResultFs.InvalidArgument.Log();
|
|
}
|
|
|
|
// Force all-zero keys for now since people can open the emulator with different keys or sd seeds sometimes
|
|
var fs = new AesXtsFileSystem(baseFileSystem, new byte[0x32], 0x4000);
|
|
var aesFileSystem = new ReferenceCountedDisposable<IFileSystem>(fs);
|
|
|
|
// This wrapper will handle deleting files that were created with different keys
|
|
var wrappedFs = new ChangedEncryptionHandlingFileSystem(aesFileSystem);
|
|
encryptedFileSystem = new ReferenceCountedDisposable<IFileSystem>(wrappedFs);
|
|
|
|
return Result.Success;
|
|
}
|
|
}
|
|
|
|
public class ChangedEncryptionHandlingFileSystem : ForwardingFileSystem
|
|
{
|
|
public ChangedEncryptionHandlingFileSystem(ReferenceCountedDisposable<IFileSystem> baseFileSystem) : base(baseFileSystem) { }
|
|
|
|
protected override Result DoOpenFile(out IFile file, U8Span path, OpenMode mode)
|
|
{
|
|
UnsafeHelpers.SkipParamInit(out file);
|
|
|
|
try
|
|
{
|
|
return base.DoOpenFile(out file, path, mode);
|
|
}
|
|
catch (HorizonResultException ex)
|
|
{
|
|
if (ResultFs.AesXtsFileHeaderInvalidKeys.Includes(ex.ResultValue))
|
|
{
|
|
Result rc = DeleteFile(path);
|
|
if (rc.IsFailure()) return rc;
|
|
|
|
return base.DoOpenFile(out file, path, mode);
|
|
}
|
|
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
}
|