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Ryujinx/Ryujinx.HLE/HOS/Services/Account/Acc/IAsyncContext.cs
Mary f6a7309b14 account: Implement LoadNetworkServiceLicenseKindAsync
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled.

The game still get stuck at loading screen.
2022-08-31 21:33:03 +02:00

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using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext;
using System;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
class IAsyncContext : IpcService
{
protected AsyncExecution _asyncExecution;
public IAsyncContext(AsyncExecution asyncExecution)
{
_asyncExecution = asyncExecution;
}
[CommandHipc(0)]
// GetSystemEvent() -> handle<copy>
public ResultCode GetSystemEvent(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(_asyncExecution.SystemEvent.ReadableEvent, out int _systemEventHandle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_systemEventHandle);
return ResultCode.Success;
}
[CommandHipc(1)]
// Cancel()
public ResultCode Cancel(ServiceCtx context)
{
if (!_asyncExecution.IsInitialized)
{
return ResultCode.AsyncExecutionNotInitialized;
}
if (_asyncExecution.IsRunning)
{
_asyncExecution.Cancel();
}
return ResultCode.Success;
}
[CommandHipc(2)]
// HasDone() -> b8
public ResultCode HasDone(ServiceCtx context)
{
if (!_asyncExecution.IsInitialized)
{
return ResultCode.AsyncExecutionNotInitialized;
}
context.ResponseData.Write(_asyncExecution.SystemEvent.ReadableEvent.IsSignaled());
return ResultCode.Success;
}
[CommandHipc(3)]
// GetResult()
public ResultCode GetResult(ServiceCtx context)
{
if (!_asyncExecution.IsInitialized)
{
return ResultCode.AsyncExecutionNotInitialized;
}
if (!_asyncExecution.SystemEvent.ReadableEvent.IsSignaled())
{
return ResultCode.Unknown41;
}
return ResultCode.Success;
}
}
}