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Ryujinx/Ryujinx.HLE/HOS/Services/Fs/ISaveDataInfoReader.cs
Alex Barney dadc0e59da
Update to LibHac 0.13.1 (#2475)
* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
2021-08-12 23:56:24 +02:00

40 lines
1.2 KiB
C#

using LibHac;
using LibHac.Sf;
namespace Ryujinx.HLE.HOS.Services.Fs
{
class ISaveDataInfoReader : DisposableIpcService
{
private ReferenceCountedDisposable<LibHac.FsSrv.Sf.ISaveDataInfoReader> _baseReader;
public ISaveDataInfoReader(ReferenceCountedDisposable<LibHac.FsSrv.Sf.ISaveDataInfoReader> baseReader)
{
_baseReader = baseReader;
}
[CommandHipc(0)]
// ReadSaveDataInfo() -> (u64, buffer<unknown, 6>)
public ResultCode ReadSaveDataInfo(ServiceCtx context)
{
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] infoBuffer = new byte[bufferLen];
Result result = _baseReader.Target.Read(out long readCount, new OutBuffer(infoBuffer));
context.Memory.Write(bufferPosition, infoBuffer);
context.ResponseData.Write(readCount);
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_baseReader?.Dispose();
}
}
}
}