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Ryujinx/Ryujinx.Core/OsHle
Thomas Guillemard fa4b34bd19 Add a C++ demangler (#119)
* Add a C++ demangler for PrintStackTrace

This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.

* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName

* Rename Demangler -> Demangle + Fix coding style

* Starting a real parsing for demangler (still simple and no compression support yet)

* Partially implement decompression

* Improve compression support (still need to fix errored compression indexing)

* Some cleanup

* Fix Demangle.Parse call in PrintStackTrace

* Trim parameters result to get more clear prototypes

* Rename Demangle -> Demangler and fix access level

* Fix substitution possible issues also improve code readability

* Redo compression indexing to be more accurate

* Add support of not nested function name
2018-05-22 17:40:02 -03:00
..
Diagnostics Add a C++ demangler (#119) 2018-05-22 17:40:02 -03:00
Exceptions Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
Handles Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag 2018-05-15 23:49:57 -03:00
Ipc NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
Kernel Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
Services Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
Utilities NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
AppletStateMgr.cs [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
ErrorCode.cs Add MUL (vector by element), fix FCVTN, make svcs use MakeError too 2018-03-05 16:18:37 -03:00
ErrorModule.cs Add MUL (vector by element), fix FCVTN, make svcs use MakeError too 2018-03-05 16:18:37 -03:00
GlobalStateTable.cs Support different framebuffer offsets (fixes #59) 2018-03-20 12:18:25 -03:00
Homebrew.cs Improvements to audout (#58) 2018-03-15 21:06:24 -03:00
Horizon.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
IdDictionary.cs Support different framebuffer offsets (fixes #59) 2018-03-20 12:18:25 -03:00
MemoryAllocator.cs NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
MemoryRegions.cs Bump the maximum number of threads 2018-04-06 10:53:18 -03:00
MemoryType.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
Process.cs Add a C++ demangler (#119) 2018-05-22 17:40:02 -03:00
ServiceCtx.cs [WIP] Add support for events (#60) 2018-03-19 15:58:46 -03:00
SystemLanguage.cs Fix GetDesiredLanguage and expose a way to set the desired language, default to english 2018-04-29 20:18:46 -03:00
SystemStateMgr.cs Fix GetDesiredLanguage and expose a way to set the desired language, default to english 2018-04-29 20:18:46 -03:00