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Ryujinx/Ryujinx.HLE/HOS/Services/Vi
Mary 73881fad19
Surface Flinger: Fix an oversight when closing a layer (#2192)
* Surface Flinger: Fix an oversight when closing a layer

As the title say.
I also took the liberty of changing the logic on how we select the
current layer being rendered to make it more explicit when opening and
creating layers.

NOTE: Found by Ac_k.

* check for RenderLayerId and not the dictionary size

This fix a possible race condition between the time you create a layer and set the one currently used for rendering
2021-04-13 02:56:16 +02:00
..
RootService Surface Flinger: Fix an oversight when closing a layer (#2192) 2021-04-13 02:56:16 +02:00
IApplicationRootService.cs Create a single guest process per IPC message processor (#1769) 2020-12-02 13:14:44 +01:00
IManagerRootService.cs Create a single guest process per IPC message processor (#1769) 2020-12-02 13:14:44 +01:00
ISystemRootService.cs Create a single guest process per IPC message processor (#1769) 2020-12-02 13:14:44 +01:00
ResultCode.cs vi: Implement GetIndirectLayerImageRequiredMemoryInfo (#1415) 2020-07-23 20:25:41 +10:00