mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 11:35:47 +00:00
fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
464 lines
No EOL
18 KiB
C#
464 lines
No EOL
18 KiB
C#
using ChocolArm64.State;
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using Ryujinx.Common.Logging;
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using static Ryujinx.HLE.HOS.ErrorCode;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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partial class SvcHandler
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{
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private void CreateThread64(CpuThreadState threadState)
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{
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ulong entrypoint = threadState.X1;
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ulong argsPtr = threadState.X2;
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ulong stackTop = threadState.X3;
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int priority = (int)threadState.X4;
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int cpuCore = (int)threadState.X5;
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KernelResult result = CreateThread(entrypoint, argsPtr, stackTop, priority, cpuCore, out int handle);
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threadState.X0 = (ulong)result;
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threadState.X1 = (ulong)handle;
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}
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private KernelResult CreateThread(
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ulong entrypoint,
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ulong argsPtr,
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ulong stackTop,
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int priority,
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int cpuCore,
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out int handle)
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{
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handle = 0;
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KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
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if (cpuCore == -2)
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{
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cpuCore = currentProcess.DefaultCpuCore;
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}
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if ((uint)cpuCore >= KScheduler.CpuCoresCount || !currentProcess.IsCpuCoreAllowed(cpuCore))
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{
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return KernelResult.InvalidCpuCore;
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}
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if ((uint)priority >= KScheduler.PrioritiesCount || !currentProcess.IsPriorityAllowed(priority))
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{
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return KernelResult.InvalidPriority;
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}
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long timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
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if (currentProcess.ResourceLimit != null &&
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!currentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, timeout))
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{
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return KernelResult.ResLimitExceeded;
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}
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KThread thread = new KThread(_system);
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KernelResult result = currentProcess.InitializeThread(
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thread,
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entrypoint,
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argsPtr,
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stackTop,
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priority,
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cpuCore);
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if (result != KernelResult.Success)
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{
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currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
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return result;
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}
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result = _process.HandleTable.GenerateHandle(thread, out handle);
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if (result != KernelResult.Success)
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{
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thread.Terminate();
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currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
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}
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return result;
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}
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private void SvcStartThread(CpuThreadState threadState)
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{
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int handle = (int)threadState.X0;
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KThread thread = _process.HandleTable.GetObject<KThread>(handle);
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if (thread != null)
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{
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KernelResult result = thread.Start();
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if (result != KernelResult.Success)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{result}\".");
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}
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threadState.X0 = (ulong)result;
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}
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else
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcExitThread(CpuThreadState threadState)
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{
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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_system.Scheduler.ExitThread(currentThread);
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currentThread.Exit();
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}
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private void SvcSleepThread(CpuThreadState threadState)
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{
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long timeout = (long)threadState.X0;
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Logger.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + timeout.ToString("x16"));
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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if (timeout < 1)
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{
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switch (timeout)
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{
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case 0: currentThread.Yield(); break;
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case -1: currentThread.YieldWithLoadBalancing(); break;
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case -2: currentThread.YieldAndWaitForLoadBalancing(); break;
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}
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}
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else
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{
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currentThread.Sleep(timeout);
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threadState.X0 = 0;
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}
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}
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private void SvcGetThreadPriority(CpuThreadState threadState)
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{
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int handle = (int)threadState.X1;
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread != null)
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{
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threadState.X0 = 0;
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threadState.X1 = (ulong)thread.DynamicPriority;
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}
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else
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadPriority(CpuThreadState threadState)
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{
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int handle = (int)threadState.X0;
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int priority = (int)threadState.X1;
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Logger.PrintDebug(LogClass.KernelSvc,
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"Handle = 0x" + handle .ToString("x8") + ", " +
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"Priority = 0x" + priority.ToString("x8"));
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//TODO: NPDM check.
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread == null)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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thread.SetPriority(priority);
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threadState.X0 = 0;
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}
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private void SvcGetThreadCoreMask(CpuThreadState threadState)
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{
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int handle = (int)threadState.X2;
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Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + handle.ToString("x8"));
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread != null)
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{
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threadState.X0 = 0;
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threadState.X1 = (ulong)thread.PreferredCore;
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threadState.X2 = (ulong)thread.AffinityMask;
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}
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else
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SetThreadCoreMask64(CpuThreadState threadState)
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{
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int handle = (int)threadState.X0;
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int preferredCore = (int)threadState.X1;
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long affinityMask = (long)threadState.X2;
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Logger.PrintDebug(LogClass.KernelSvc,
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"Handle = 0x" + handle .ToString("x8") + ", " +
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"PreferredCore = 0x" + preferredCore.ToString("x8") + ", " +
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"AffinityMask = 0x" + affinityMask .ToString("x16"));
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KernelResult result = SetThreadCoreMask(handle, preferredCore, affinityMask);
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if (result != KernelResult.Success)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{result}\".");
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}
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threadState.X0 = (ulong)result;
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}
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private KernelResult SetThreadCoreMask(int handle, int preferredCore, long affinityMask)
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{
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KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
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if (preferredCore == -2)
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{
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preferredCore = currentProcess.DefaultCpuCore;
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affinityMask = 1 << preferredCore;
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}
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else
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{
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if ((currentProcess.Capabilities.AllowedCpuCoresMask | affinityMask) !=
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currentProcess.Capabilities.AllowedCpuCoresMask)
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{
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return KernelResult.InvalidCpuCore;
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}
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if (affinityMask == 0)
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{
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return KernelResult.InvalidCombination;
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}
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if ((uint)preferredCore > 3)
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{
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if ((preferredCore | 2) != -1)
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{
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return KernelResult.InvalidCpuCore;
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}
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}
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else if ((affinityMask & (1 << preferredCore)) == 0)
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{
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return KernelResult.InvalidCombination;
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}
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}
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread == null)
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{
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return KernelResult.InvalidHandle;
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}
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return thread.SetCoreAndAffinityMask(preferredCore, affinityMask);
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}
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private void SvcGetCurrentProcessorNumber(CpuThreadState threadState)
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{
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threadState.X0 = (ulong)_system.Scheduler.GetCurrentThread().CurrentCore;
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}
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private void SvcGetThreadId(CpuThreadState threadState)
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{
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int handle = (int)threadState.X1;
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread != null)
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{
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threadState.X0 = 0;
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threadState.X1 = (ulong)thread.ThreadUid;
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}
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else
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadActivity(CpuThreadState threadState)
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{
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int handle = (int)threadState.X0;
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bool pause = (int)threadState.X1 == 1;
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KThread thread = _process.HandleTable.GetObject<KThread>(handle);
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if (thread == null)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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if (thread.Owner != _system.Scheduler.GetCurrentProcess())
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process.");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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if (thread == _system.Scheduler.GetCurrentThread())
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{
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Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted.");
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threadState.X0 = (ulong)KernelResult.InvalidThread;
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return;
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}
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long result = thread.SetActivity(pause);
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if (result != 0)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{result:x}!");
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}
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threadState.X0 = (ulong)result;
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}
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private void SvcGetThreadContext3(CpuThreadState threadState)
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{
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long position = (long)threadState.X0;
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int handle = (int)threadState.X1;
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KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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KThread thread = _process.HandleTable.GetObject<KThread>(handle);
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if (thread == null)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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if (thread.Owner != currentProcess)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process.");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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if (currentThread == thread)
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{
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Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted.");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
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return;
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}
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_memory.WriteUInt64(position + 0x0, thread.Context.ThreadState.X0);
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_memory.WriteUInt64(position + 0x8, thread.Context.ThreadState.X1);
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_memory.WriteUInt64(position + 0x10, thread.Context.ThreadState.X2);
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_memory.WriteUInt64(position + 0x18, thread.Context.ThreadState.X3);
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_memory.WriteUInt64(position + 0x20, thread.Context.ThreadState.X4);
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_memory.WriteUInt64(position + 0x28, thread.Context.ThreadState.X5);
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_memory.WriteUInt64(position + 0x30, thread.Context.ThreadState.X6);
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_memory.WriteUInt64(position + 0x38, thread.Context.ThreadState.X7);
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_memory.WriteUInt64(position + 0x40, thread.Context.ThreadState.X8);
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_memory.WriteUInt64(position + 0x48, thread.Context.ThreadState.X9);
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_memory.WriteUInt64(position + 0x50, thread.Context.ThreadState.X10);
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_memory.WriteUInt64(position + 0x58, thread.Context.ThreadState.X11);
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_memory.WriteUInt64(position + 0x60, thread.Context.ThreadState.X12);
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_memory.WriteUInt64(position + 0x68, thread.Context.ThreadState.X13);
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_memory.WriteUInt64(position + 0x70, thread.Context.ThreadState.X14);
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_memory.WriteUInt64(position + 0x78, thread.Context.ThreadState.X15);
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_memory.WriteUInt64(position + 0x80, thread.Context.ThreadState.X16);
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_memory.WriteUInt64(position + 0x88, thread.Context.ThreadState.X17);
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_memory.WriteUInt64(position + 0x90, thread.Context.ThreadState.X18);
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_memory.WriteUInt64(position + 0x98, thread.Context.ThreadState.X19);
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_memory.WriteUInt64(position + 0xa0, thread.Context.ThreadState.X20);
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_memory.WriteUInt64(position + 0xa8, thread.Context.ThreadState.X21);
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_memory.WriteUInt64(position + 0xb0, thread.Context.ThreadState.X22);
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_memory.WriteUInt64(position + 0xb8, thread.Context.ThreadState.X23);
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_memory.WriteUInt64(position + 0xc0, thread.Context.ThreadState.X24);
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_memory.WriteUInt64(position + 0xc8, thread.Context.ThreadState.X25);
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_memory.WriteUInt64(position + 0xd0, thread.Context.ThreadState.X26);
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_memory.WriteUInt64(position + 0xd8, thread.Context.ThreadState.X27);
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_memory.WriteUInt64(position + 0xe0, thread.Context.ThreadState.X28);
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_memory.WriteUInt64(position + 0xe8, thread.Context.ThreadState.X29);
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_memory.WriteUInt64(position + 0xf0, thread.Context.ThreadState.X30);
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_memory.WriteUInt64(position + 0xf8, thread.Context.ThreadState.X31);
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_memory.WriteInt64(position + 0x100, thread.LastPc);
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_memory.WriteUInt64(position + 0x108, (ulong)thread.Context.ThreadState.Psr);
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_memory.WriteVector128(position + 0x110, thread.Context.ThreadState.V0);
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_memory.WriteVector128(position + 0x120, thread.Context.ThreadState.V1);
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_memory.WriteVector128(position + 0x130, thread.Context.ThreadState.V2);
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_memory.WriteVector128(position + 0x140, thread.Context.ThreadState.V3);
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_memory.WriteVector128(position + 0x150, thread.Context.ThreadState.V4);
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_memory.WriteVector128(position + 0x160, thread.Context.ThreadState.V5);
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_memory.WriteVector128(position + 0x170, thread.Context.ThreadState.V6);
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_memory.WriteVector128(position + 0x180, thread.Context.ThreadState.V7);
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_memory.WriteVector128(position + 0x190, thread.Context.ThreadState.V8);
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_memory.WriteVector128(position + 0x1a0, thread.Context.ThreadState.V9);
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_memory.WriteVector128(position + 0x1b0, thread.Context.ThreadState.V10);
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_memory.WriteVector128(position + 0x1c0, thread.Context.ThreadState.V11);
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_memory.WriteVector128(position + 0x1d0, thread.Context.ThreadState.V12);
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_memory.WriteVector128(position + 0x1e0, thread.Context.ThreadState.V13);
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_memory.WriteVector128(position + 0x1f0, thread.Context.ThreadState.V14);
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_memory.WriteVector128(position + 0x200, thread.Context.ThreadState.V15);
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_memory.WriteVector128(position + 0x210, thread.Context.ThreadState.V16);
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_memory.WriteVector128(position + 0x220, thread.Context.ThreadState.V17);
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_memory.WriteVector128(position + 0x230, thread.Context.ThreadState.V18);
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_memory.WriteVector128(position + 0x240, thread.Context.ThreadState.V19);
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_memory.WriteVector128(position + 0x250, thread.Context.ThreadState.V20);
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_memory.WriteVector128(position + 0x260, thread.Context.ThreadState.V21);
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_memory.WriteVector128(position + 0x270, thread.Context.ThreadState.V22);
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_memory.WriteVector128(position + 0x280, thread.Context.ThreadState.V23);
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_memory.WriteVector128(position + 0x290, thread.Context.ThreadState.V24);
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_memory.WriteVector128(position + 0x2a0, thread.Context.ThreadState.V25);
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_memory.WriteVector128(position + 0x2b0, thread.Context.ThreadState.V26);
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_memory.WriteVector128(position + 0x2c0, thread.Context.ThreadState.V27);
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_memory.WriteVector128(position + 0x2d0, thread.Context.ThreadState.V28);
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_memory.WriteVector128(position + 0x2e0, thread.Context.ThreadState.V29);
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_memory.WriteVector128(position + 0x2f0, thread.Context.ThreadState.V30);
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_memory.WriteVector128(position + 0x300, thread.Context.ThreadState.V31);
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_memory.WriteInt32(position + 0x310, thread.Context.ThreadState.Fpcr);
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_memory.WriteInt32(position + 0x314, thread.Context.ThreadState.Fpsr);
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_memory.WriteInt64(position + 0x318, thread.Context.ThreadState.Tpidr);
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threadState.X0 = 0;
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}
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}
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} |