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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeAluRegCbuf.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

20 lines
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669 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAluRegCbuf : OpCodeAluReg, IOpCodeRegCbuf
{
public int Offset { get; }
public int Slot { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAluRegCbuf(emitter, address, opCode);
public OpCodeAluRegCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Offset = opCode.Extract(20, 14);
Slot = opCode.Extract(34, 5);
Rb = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
}
}
}