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Ryujinx/Ryujinx.Graphics.Shader/Instructions
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
InstEmitAlu.cs Implement LEA.HI shader instruction (#1609) 2020-10-12 21:46:04 -03:00
InstEmitAluHelper.cs Implement LEA.HI shader instruction (#1609) 2020-10-12 21:46:04 -03:00
InstEmitConversion.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
InstEmitFArith.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
InstEmitFlow.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
InstEmitHelper.cs Fix negation of HADD2 constant buffer source (#1116) 2020-04-15 09:01:26 +10:00
InstEmitMemory.cs Implement ATOM shader instruction (#1687) 2020-11-10 01:06:46 +01:00
InstEmitMove.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
InstEmitter.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitTexture.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
InstEmitVideo.cs Implement VMNMX shader instruction (#1032) 2020-03-25 15:49:10 +01:00
InstEmitVote.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
Lop3Expression.cs Initial work 2020-01-09 02:13:00 +01:00