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fff48bb45a
This fixes a potential regression with the new range list changes, where the cost for creating new ones would be rather large due to creating a 1024 size array. Also reduces cost for range list inheritance by using the first existing range list as a base, rather than creating a new one then adding both lists to it. The growth size for the RangeList is now identical to its initial size. Every 32 elements was probably a little too common - now it is 1024 for most things and 8 for the buffer modified range list. The Unmapped and SyncMethod methods have been changed to ensure that they behave properly if the range list is set null. Cleaned up a few calls to use the null-conditional operator. |
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.. | ||
Engine | ||
Image | ||
Memory | ||
Shader | ||
Synchronization | ||
ClassId.cs | ||
Constants.cs | ||
GpuChannel.cs | ||
GpuContext.cs | ||
GraphicsConfig.cs | ||
Ryujinx.Graphics.Gpu.csproj | ||
Window.cs |