using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class ImageHandler
public GalImage Image { get; private set; }
public int Width => Image.Width;
public int Height => Image.Height;
public GalImageFormat Format => Image.Format;
public int Handle { get; private set; }
public bool HasColor => ImageUtils.HasColor(Image.Format);
public bool HasDepth => ImageUtils.HasDepth(Image.Format);
public bool HasStencil => ImageUtils.HasStencil(Image.Format);
public ImageHandler(int Handle, GalImage Image)
this.Handle = Handle;
this.Image = Image;
}