using OpenTK.Audio.OpenAL;
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Ryujinx.Audio.Backends.OpenAL
{
class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
private OpenALHardwareDeviceDriver _driver;
private int _sourceId;
private ALFormat _targetFormat;
private bool _isActive;
private Queue<OpenALAudioBuffer> _queuedBuffers;
private ulong _playedSampleCount;
private object _lock = new object();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
_driver = driver;
_queuedBuffers = new Queue<OpenALAudioBuffer>();
_sourceId = AL.GenSource();
_targetFormat = GetALFormat();
_isActive = false;
_playedSampleCount = 0;
SetVolume(requestedVolume);
}
private ALFormat GetALFormat()
switch (RequestedSampleFormat)
case SampleFormat.PcmInt16:
switch (RequestedChannelCount)
case 1:
return ALFormat.Mono16;
case 2:
return ALFormat.Stereo16;
case 6:
return ALFormat.Multi51Chn16Ext;
default:
throw new NotImplementedException($"Unsupported channel config {RequestedChannelCount}");
throw new NotImplementedException($"Unsupported sample format {RequestedSampleFormat}");
public override void PrepareToClose() { }
private void StartIfNotPlaying()
AL.GetSource(_sourceId, ALGetSourcei.SourceState, out int stateInt);
ALSourceState State = (ALSourceState)stateInt;
if (State != ALSourceState.Playing)
AL.SourcePlay(_sourceId);
public override void QueueBuffer(AudioBuffer buffer)
lock (_lock)
OpenALAudioBuffer driverBuffer = new OpenALAudioBuffer
DriverIdentifier = buffer.DataPointer,
BufferId = AL.GenBuffer(),
SampleCount = GetSampleCount(buffer)
};
AL.BufferData(driverBuffer.BufferId, _targetFormat, buffer.Data, (int)RequestedSampleRate);
_queuedBuffers.Enqueue(driverBuffer);
AL.SourceQueueBuffer(_sourceId, driverBuffer.BufferId);
if (_isActive)
StartIfNotPlaying();
public override void SetVolume(float volume)
AL.Source(_sourceId, ALSourcef.Gain, volume);
public override float GetVolume()
AL.GetSource(_sourceId, ALSourcef.Gain, out float volume);
return volume;
public override void Start()
_isActive = true;
public override void Stop()
SetVolume(0.0f);
AL.SourceStop(_sourceId);
public override void UnregisterBuffer(AudioBuffer buffer) { }
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
if (!_queuedBuffers.TryPeek(out OpenALAudioBuffer driverBuffer))
return true;
return driverBuffer.DriverIdentifier != buffer.DataPointer;
public override ulong GetPlayedSampleCount()
return _playedSampleCount;
public bool Update()
AL.GetSource(_sourceId, ALGetSourcei.BuffersProcessed, out int releasedCount);
if (releasedCount > 0)
int[] bufferIds = new int[releasedCount];
AL.SourceUnqueueBuffers(_sourceId, releasedCount, bufferIds);
int i = 0;
while (_queuedBuffers.TryPeek(out OpenALAudioBuffer buffer) && i < bufferIds.Length)
if (buffer.BufferId == bufferIds[i])
_playedSampleCount += buffer.SampleCount;
_queuedBuffers.TryDequeue(out _);
i++;
Debug.Assert(i == bufferIds.Length, "Unknown buffer ids found!");
AL.DeleteBuffers(bufferIds);
return releasedCount > 0;
return false;
protected virtual void Dispose(bool disposing)
if (disposing && _driver.Unregister(this))
PrepareToClose();
Stop();
AL.DeleteSource(_sourceId);
public override void Dispose()
Dispose(true);
GC.SuppressFinalize(this);