using Ryujinx.Graphics.Shader.Decoders;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class Operand
private const int CbufSlotBits = 5;
private const int CbufSlotLsb = 32 - CbufSlotBits;
private const int CbufSlotMask = (1 << CbufSlotBits) - 1;
public OperandType Type { get; }
public int Value { get; }
public InterpolationQualifier Interpolation { get; }
public INode AsgOp { get; set; }
public HashSet<INode> UseOps { get; }
private Operand()
UseOps = new HashSet<INode>();
}
public Operand(OperandType type) : this()
Type = type;
public Operand(OperandType type, int value, InterpolationQualifier iq = InterpolationQualifier.None) : this()
Value = value;
Interpolation = iq;
public Operand(Register reg) : this()
Type = OperandType.Register;
Value = PackRegInfo(reg.Index, reg.Type);
public Operand(int slot, int offset) : this()
Type = OperandType.ConstantBuffer;
Value = PackCbufInfo(slot, offset);
private static int PackCbufInfo(int slot, int offset)
return (slot << CbufSlotLsb) | offset;
private static int PackRegInfo(int index, RegisterType type)
return ((int)type << 24) | index;
public int GetCbufSlot()
return (Value >> CbufSlotLsb) & CbufSlotMask;
public int GetCbufOffset()
return Value & ~(CbufSlotMask << CbufSlotLsb);
public Register GetRegister()
return new Register(Value & 0xffffff, (RegisterType)(Value >> 24));
public float AsFloat()
return BitConverter.Int32BitsToSingle(Value);