namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperGpr : ShaderIrNode
public const int ZRIndex = 0xff;
public bool IsConst => Index == ZRIndex;
public bool IsValidRegister => (Index <= ZRIndex);
public int Index { get; set; }
public ShaderIrOperGpr(int Index)
this.Index = Index;
}
public static ShaderIrOperGpr MakeTemporary(int Index = 0)
return new ShaderIrOperGpr(0x100 + Index);