using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCopyToScaledCommand : IGALCommand, IGALCommand<TextureCopyToScaledCommand>
public CommandType CommandType => CommandType.TextureCopyToScaled;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private Extents2D _srcRegion;
private Extents2D _dstRegion;
private bool _linearFilter;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
_texture = texture;
_destination = destination;
_srcRegion = srcRegion;
_dstRegion = dstRegion;
_linearFilter = linearFilter;
}
public static void Run(ref TextureCopyToScaledCommand command, ThreadedRenderer threaded, IRenderer renderer)
ThreadedTexture source = command._texture.Get(threaded);
source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcRegion, command._dstRegion, command._linearFilter);