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ryujinx-final/Ryujinx/OsHle/Handles/KProcessScheduler.cs

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using System;
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using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.OsHle.Handles
{
class KProcessScheduler : IDisposable
{
private class SchedulerThread : IDisposable
{
public HThread Thread { get; private set; }
public AutoResetEvent WaitEvent { get; private set; }
public SchedulerThread(HThread Thread)
{
this.Thread = Thread;
WaitEvent = new AutoResetEvent(false);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
WaitEvent.Dispose();
}
}
}
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private class ThreadQueue
{
private List<SchedulerThread> Threads;
public ThreadQueue()
{
Threads = new List<SchedulerThread>();
}
public void Push(SchedulerThread Thread)
{
lock (Threads)
{
Threads.Add(Thread);
}
}
public SchedulerThread Pop(int MinPriority = 0x40)
{
lock (Threads)
{
SchedulerThread SchedThread;
int HighestPriority = MinPriority;
int HighestPrioIndex = -1;
for (int Index = 0; Index < Threads.Count; Index++)
{
SchedThread = Threads[Index];
if (HighestPriority > SchedThread.Thread.Priority)
{
HighestPriority = SchedThread.Thread.Priority;
HighestPrioIndex = Index;
}
}
if (HighestPrioIndex == -1)
{
return null;
}
SchedThread = Threads[HighestPrioIndex];
Threads.RemoveAt(HighestPrioIndex);
return SchedThread;
}
}
public bool HasThread(SchedulerThread SchedThread)
{
lock (Threads)
{
return Threads.Contains(SchedThread);
}
}
}
private ConcurrentDictionary<HThread, SchedulerThread> AllThreads;
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private ThreadQueue[] WaitingToRun;
private HashSet<int> ActiveProcessors;
private object SchedLock;
public KProcessScheduler()
{
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AllThreads = new ConcurrentDictionary<HThread, SchedulerThread>();
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WaitingToRun = new ThreadQueue[4];
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for (int Index = 0; Index < 4; Index++)
{
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WaitingToRun[Index] = new ThreadQueue();
}
ActiveProcessors = new HashSet<int>();
SchedLock = new object();
}
public void StartThread(HThread Thread)
{
lock (SchedLock)
{
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SchedulerThread SchedThread = new SchedulerThread(Thread);
if (!AllThreads.TryAdd(Thread, SchedThread))
{
return;
}
if (!ActiveProcessors.Contains(Thread.ProcessorId))
{
ActiveProcessors.Add(Thread.ProcessorId);
Thread.Thread.Execute();
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Logging.Debug($"{GetDbgThreadInfo(Thread)} running.");
}
else
{
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting to run.");
}
}
}
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public void Suspend(int ProcessorId)
{
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lock (SchedLock)
{
SchedulerThread SchedThread = WaitingToRun[ProcessorId].Pop();
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if (SchedThread != null)
{
RunThread(SchedThread);
}
else
{
ActiveProcessors.Remove(ProcessorId);
}
}
}
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public void Resume(HThread CurrThread)
{
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SchedulerThread SchedThread;
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Logging.Debug($"{GetDbgThreadInfo(CurrThread)} entering ipc delay wait state.");
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lock (SchedLock)
{
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if (!AllThreads.TryGetValue(CurrThread, out SchedThread))
{
Logging.Error($"{GetDbgThreadInfo(CurrThread)} was not found on the scheduler queue!");
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return;
}
}
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TryResumingExecution(SchedThread);
}
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public void WaitForSignal(HThread Thread, int Timeout = -1)
{
SchedulerThread SchedThread;
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Logging.Debug($"{GetDbgThreadInfo(Thread)} entering signal wait state.");
lock (SchedLock)
{
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SchedThread = WaitingToRun[Thread.ProcessorId].Pop();
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if (SchedThread != null)
{
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RunThread(SchedThread);
}
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else
{
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ActiveProcessors.Remove(Thread.ProcessorId);
}
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if (!AllThreads.TryGetValue(Thread, out SchedThread))
{
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Logging.Error($"{GetDbgThreadInfo(Thread)} was not found on the scheduler queue!");
return;
}
}
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if (Timeout >= 0)
{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} has wait timeout of {Timeout}ms.");
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SchedThread.WaitEvent.WaitOne(Timeout);
}
else
{
SchedThread.WaitEvent.WaitOne();
}
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TryResumingExecution(SchedThread);
}
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private void TryResumingExecution(SchedulerThread SchedThread)
{
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HThread Thread = SchedThread.Thread;
lock (SchedLock)
{
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if (ActiveProcessors.Add(Thread.ProcessorId))
{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resuming execution...");
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return;
}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
}
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SchedThread.WaitEvent.WaitOne();
Logging.Debug($"{GetDbgThreadInfo(Thread)} resuming execution...");
}
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public void Yield(HThread Thread)
{
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SchedulerThread SchedThread;
Logging.Debug($"{GetDbgThreadInfo(Thread)} yielded execution.");
lock (SchedLock)
{
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SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.Priority);
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if (SchedThread == null)
{
Logging.Debug($"{GetDbgThreadInfo(Thread)} resumed because theres nothing better to run.");
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return;
}
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RunThread(SchedThread);
if (!AllThreads.TryGetValue(Thread, out SchedThread))
{
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Logging.Error($"{GetDbgThreadInfo(Thread)} was not found on the scheduler queue!");
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return;
}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
}
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SchedThread.WaitEvent.WaitOne();
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resuming execution...");
}
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private void RunThread(SchedulerThread SchedThread)
{
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if (!SchedThread.Thread.Thread.Execute())
{
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SchedThread.WaitEvent.Set();
}
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else
{
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} running.");
}
}
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public void Signal(params HThread[] Threads)
{
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lock (SchedLock)
{
foreach (HThread Thread in Threads)
{
if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
if (!WaitingToRun[Thread.ProcessorId].HasThread(SchedThread))
{
Logging.Debug($"{GetDbgThreadInfo(Thread)} signaled.");
SchedThread.WaitEvent.Set();
}
}
}
}
}
private string GetDbgThreadInfo(HThread Thread)
{
return $"Thread {Thread.ThreadId} (core {Thread.ProcessorId}) prio {Thread.Priority}";
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
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foreach (SchedulerThread SchedThread in AllThreads.Values)
{
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SchedThread.Dispose();
}
}
}
}
}