62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Horizon.Sdk.OsTypes
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{
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class Event : IDisposable
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{
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private EventType _event;
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public object EventLock => _event.Lock;
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public LinkedList<MultiWaitHolderBase> MultiWaitHolders => _event.MultiWaitHolders;
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public Event(EventClearMode clearMode)
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{
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Os.InitializeEvent(out _event, signaled: false, clearMode);
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}
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public TriBool IsSignaledThreadUnsafe()
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{
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return _event.Signaled ? TriBool.True : TriBool.False;
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}
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public void Wait()
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{
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Os.WaitEvent(ref _event);
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}
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public bool TryWait()
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{
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return Os.TryWaitEvent(ref _event);
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}
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public bool TimedWait(TimeSpan timeout)
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{
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return Os.TimedWaitEvent(ref _event, timeout);
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}
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public void Signal()
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{
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Os.SignalEvent(ref _event);
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}
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public void Clear()
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{
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Os.ClearEvent(ref _event);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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Os.FinalizeEvent(ref _event);
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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}
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