0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs

29 lines
844 B
C#
Raw Normal View History

using System;
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
public static void Out_R(ShaderIrBlock Block, long OpCode)
{
//TODO: Those registers have to be used for something
ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode);
ShaderIrOperGpr Gpr8 = GetOperGpr8(OpCode);
ShaderIrOperGpr Gpr20 = GetOperGpr20(OpCode);
int Type = (int)((OpCode >> 39) & 3);
if ((Type & 1) != 0)
{
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Emit), OpCode));
}
if ((Type & 2) != 0)
{
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Cut), OpCode));
}
}
}
}