namespace Ryujinx.HLE.Gpu.Texture
{
class LinearSwizzle : ISwizzle
private int Pitch;
private int Bpp;
public LinearSwizzle(int Pitch, int Bpp)
this.Pitch = Pitch;
this.Bpp = Bpp;
}
public int GetSwizzleOffset(int X, int Y)
return X * Bpp + Y * Pitch;