using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Represents a program composed of one or more shader stages (for graphics shaders),
/// or a single shader (for compute shaders).
/// </summary>
class ShaderBundle : IDisposable
/// Host shader program object.
public IProgram HostProgram { get; }
/// Compiled shader for each shader stage.
public ShaderCodeHolder[] Shaders { get; }
/// Creates a new instance of the shader bundle.
/// <param name="hostProgram">Host program with all the shader stages</param>
/// <param name="shaders">Shaders</param>
public ShaderBundle(IProgram hostProgram, params ShaderCodeHolder[] shaders)
HostProgram = hostProgram;
Shaders = shaders;
}
/// Dispose of the host shader resources.
public void Dispose()
HostProgram.Dispose();
foreach (ShaderCodeHolder holder in Shaders)
holder?.HostShader?.Dispose();