using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS
{
class GlobalStateTable
private ConcurrentDictionary<Process, IdDictionary> DictByProcess;
public GlobalStateTable()
DictByProcess = new ConcurrentDictionary<Process, IdDictionary>();
}
public bool Add(Process Process, int Id, object Data)
IdDictionary Dict = DictByProcess.GetOrAdd(Process, (Key) => new IdDictionary());
return Dict.Add(Id, Data);
public int Add(Process Process, object Data)
return Dict.Add(Data);
public object GetData(Process Process, int Id)
if (DictByProcess.TryGetValue(Process, out IdDictionary Dict))
return Dict.GetData(Id);
return null;
public T GetData<T>(Process Process, int Id)
return Dict.GetData<T>(Id);
return default(T);
public object Delete(Process Process, int Id)
return Dict.Delete(Id);
public ICollection<object> DeleteProcess(Process Process)
if (DictByProcess.TryRemove(Process, out IdDictionary Dict))
return Dict.Clear();