using Ryujinx.Common.Logging;
using System;
using System.IO;
namespace Ryujinx.Common.Configuration
{
public static class AppDataManager
public const string DefaultBaseDir = "Ryujinx";
public const string DefaultPortableDir = "portable";
// The following 3 are always part of Base Directory
private const string GamesDir = "games";
private const string ProfilesDir = "profiles";
private const string KeysDir = "system";
public enum LaunchMode
UserProfile,
Portable,
Custom
}
public static LaunchMode Mode { get; private set; }
public static string BaseDirPath { get; private set; }
public static string GamesDirPath { get; private set; }
public static string ProfilesDirPath { get; private set; }
public static string KeysDirPath { get; private set; }
public static string KeysDirPathUser { get; }
public const string DefaultNandDir = "bis";
public const string DefaultSdcardDir = "sdcard";
private const string DefaultModsDir = "mods";
public static string CustomModsPath { get; set; }
public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
static AppDataManager()
KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
public static void Initialize(string baseDirPath)
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir);
if (Directory.Exists(portablePath))
BaseDirPath = portablePath;
Mode = LaunchMode.Portable;
else
BaseDirPath = userProfilePath;
Mode = LaunchMode.UserProfile;
if (baseDirPath != null && baseDirPath != userProfilePath)
if (!Directory.Exists(baseDirPath))
Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}...");
BaseDirPath = baseDirPath;
Mode = LaunchMode.Custom;
BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
SetupBasePaths();
private static void SetupBasePaths()
Directory.CreateDirectory(BaseDirPath);
Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;