using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
partial class SyscallHandler
private readonly KernelContext _context;
private readonly Syscall32 _syscall32;
private readonly Syscall64 _syscall64;
public SyscallHandler(KernelContext context)
_context = context;
_syscall32 = new Syscall32(context.Syscall);
_syscall64 = new Syscall64(context.Syscall);
}
public void SvcCall(IExecutionContext context, ulong address, int id)
KThread currentThread = KernelStatic.GetCurrentThread();
if (currentThread.Owner != null &&
currentThread.GetUserDisableCount() != 0 &&
currentThread.Owner.PinnedThreads[currentThread.CurrentCore] == null)
_context.CriticalSection.Enter();
currentThread.Owner.PinThread(currentThread);
currentThread.SetUserInterruptFlag();
_context.CriticalSection.Leave();
if (context.IsAarch32)
var svcFunc = SyscallTable.SvcTable32[id];
if (svcFunc == null)
throw new NotImplementedException($"SVC 0x{id:X4} is not implemented.");
svcFunc(_syscall32, context);
else
var svcFunc = SyscallTable.SvcTable64[id];
svcFunc(_syscall64, context);
currentThread.HandlePostSyscall();