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ryujinx-final/Ryujinx.HLE/OsHle/Services/Time/ISteadyClock.cs

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using Ryujinx.HLE.OsHle.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.OsHle.Services.Time
{
class ISteadyClock : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private ulong TestOffset;
public ISteadyClock()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetCurrentTimePoint },
{ 1, GetTestOffset },
{ 2, SetTestOffset }
};
TestOffset = 0;
}
public long GetCurrentTimePoint(ServiceCtx Context)
{
Context.ResponseData.Write((long)(System.Diagnostics.Process.GetCurrentProcess().StartTime - DateTime.Now).TotalSeconds);
for (int i = 0; i < 0x10; i++)
{
Context.ResponseData.Write((byte)0);
}
return 0;
}
public long GetTestOffset(ServiceCtx Context)
{
Context.ResponseData.Write(TestOffset);
return 0;
}
public long SetTestOffset(ServiceCtx Context)
{
TestOffset = Context.RequestData.ReadUInt64();
return 0;
}
}
}