using Ryujinx.HLE.Utilities;
using System;
namespace Ryujinx.HLE.HOS.SystemState
{
class UserProfile
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
public UInt128 UserId { get; private set; }
public string Name { get; private set; }
public long LastModifiedTimestamp { get; private set; }
public AccountState AccountState { get; set; }
public AccountState OnlinePlayState { get; set; }
public UserProfile(UInt128 userId, string name)
UserId = userId;
Name = name;
LastModifiedTimestamp = 0;
AccountState = AccountState.Closed;
OnlinePlayState = AccountState.Closed;
UpdateTimestamp();
}
private void UpdateTimestamp()
LastModifiedTimestamp = (long)(DateTime.Now - Epoch).TotalSeconds;