using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Account.Acc.Types;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
class AccountSaveDataManager
private readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
private static readonly ProfilesJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public UserId LastOpened { get; set; }
public AccountSaveDataManager(ConcurrentDictionary<string, UserProfile> profiles)
// TODO: Use 0x8000000000000010 system savedata instead of a JSON file if needed.
if (File.Exists(_profilesJsonPath))
try
ProfilesJson profilesJson = JsonHelper.DeserializeFromFile(_profilesJsonPath, SerializerContext.ProfilesJson);
foreach (var profile in profilesJson.Profiles)
UserProfile addedProfile = new UserProfile(new UserId(profile.UserId), profile.Name, profile.Image, profile.LastModifiedTimestamp);
profiles.AddOrUpdate(profile.UserId, addedProfile, (key, old) => addedProfile);
}
LastOpened = new UserId(profilesJson.LastOpened);
catch (Exception e)
Logger.Error?.Print(LogClass.Application, $"Failed to parse {_profilesJsonPath}: {e.Message} Loading default profile!");
LastOpened = AccountManager.DefaultUserId;
else
public void Save(ConcurrentDictionary<string, UserProfile> profiles)
ProfilesJson profilesJson = new ProfilesJson()
Profiles = new List<UserProfileJson>(),
LastOpened = LastOpened.ToString()
};
foreach (var profile in profiles)
profilesJson.Profiles.Add(new UserProfileJson()
UserId = profile.Value.UserId.ToString(),
Name = profile.Value.Name,
AccountState = profile.Value.AccountState,
OnlinePlayState = profile.Value.OnlinePlayState,
LastModifiedTimestamp = profile.Value.LastModifiedTimestamp,
Image = profile.Value.Image,
});
JsonHelper.SerializeToFile(_profilesJsonPath, profilesJson, SerializerContext.ProfilesJson);