namespace Ryujinx.Graphics.Shader
{
public static class SupportBuffer
public const int FieldSize = 16; // Each field takes 16 bytes on default layout, even bool.
public const int FragmentAlphaTestOffset = 0;
public const int FragmentIsBgraOffset = FieldSize;
public const int FragmentIsBgraCount = 8;
public const int FragmentRenderScaleOffset = FragmentIsBgraOffset + FragmentIsBgraCount * FieldSize;
public const int ComputeRenderScaleOffset = FragmentRenderScaleOffset + FieldSize; // Skip first scale that is used for the render target
// One for the render target, 32 for the textures, and 8 for the images.
public const int RenderScaleMaxCount = 1 + 32 + 8;
public const int RequiredSize = FragmentRenderScaleOffset + RenderScaleMaxCount * FieldSize;
}