using Ryujinx.Graphics.Gpu.State;
using System;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
private Inline2MemoryParams _params;
private bool _isLinear;
private int _offset;
private int _size;
public void LaunchDma(GpuState state, int argument)
_params = state.Get<Inline2MemoryParams>(MethodOffset.I2mParams);
_isLinear = (argument & 1) != 0;
_offset = 0;
_size = _params.LineLengthIn * _params.LineCount;
}
public void LoadInlineData(GpuState state, int argument)
if (_isLinear)
for (int shift = 0; shift < 32 && _offset < _size; shift += 8, _offset++)
ulong gpuVa = _params.DstAddress.Pack() + (ulong)_offset;
_context.MemoryAccessor.Write(gpuVa, new byte[] { (byte)(argument >> shift) });
else
throw new NotImplementedException();