using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Image
{
class SamplerPool : Pool<Sampler>
private int _sequenceNumber;
public SamplerPool(GpuContext context, ulong address, int maximumId) : base(context, address, maximumId) { }
public override Sampler Get(int id)
if ((uint)id >= Items.Length)
return null;
}
if (_sequenceNumber != Context.SequenceNumber)
_sequenceNumber = Context.SequenceNumber;
SynchronizeMemory();
Sampler sampler = Items[id];
if (sampler == null)
ulong address = Address + (ulong)(uint)id * DescriptorSize;
Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
SamplerDescriptor descriptor = MemoryMarshal.Cast<byte, SamplerDescriptor>(data)[0];
sampler = new Sampler(Context, descriptor);
Items[id] = sampler;
return sampler;
protected override void InvalidateRangeImpl(ulong address, ulong size)
ulong endAddress = address + size;
for (; address < endAddress; address += DescriptorSize)
int id = (int)((address - Address) / DescriptorSize);
if (sampler != null)
sampler.Dispose();
Items[id] = null;
protected override void Delete(Sampler item)
item?.Dispose();