2019-10-18 02:41:18 +00:00
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using System;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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class TextureBindingsManager
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{
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private GpuContext _context;
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private bool _isCompute;
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private SamplerPool _samplerPool;
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private ulong _texturePoolAddress;
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private int _texturePoolMaximumId;
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private TexturePoolCache _texturePoolCache;
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private TextureBindingInfo[][] _textureBindings;
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private TextureBindingInfo[][] _imageBindings;
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private struct TextureStatePerStage
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{
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public ITexture Texture;
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public ISampler Sampler;
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}
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private TextureStatePerStage[][] _textureState;
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private TextureStatePerStage[][] _imageState;
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private int _textureBufferIndex;
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private bool _rebind;
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2019-11-22 17:17:06 +00:00
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public TextureBindingsManager(GpuContext context, TexturePoolCache texturePoolCache, bool isCompute)
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2019-10-18 02:41:18 +00:00
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{
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2019-11-22 17:17:06 +00:00
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_context = context;
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_texturePoolCache = texturePoolCache;
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_isCompute = isCompute;
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2019-10-18 02:41:18 +00:00
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int stages = isCompute ? 1 : Constants.TotalShaderStages;
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_textureBindings = new TextureBindingInfo[stages][];
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_imageBindings = new TextureBindingInfo[stages][];
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_textureState = new TextureStatePerStage[stages][];
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_imageState = new TextureStatePerStage[stages][];
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}
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public void SetTextures(int stage, TextureBindingInfo[] bindings)
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{
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_textureBindings[stage] = bindings;
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_textureState[stage] = new TextureStatePerStage[bindings.Length];
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}
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public void SetImages(int stage, TextureBindingInfo[] bindings)
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{
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_imageBindings[stage] = bindings;
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_imageState[stage] = new TextureStatePerStage[bindings.Length];
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}
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public void SetTextureBufferIndex(int index)
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{
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_textureBufferIndex = index;
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}
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public void SetSamplerPool(ulong gpuVa, int maximumId)
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{
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ulong address = _context.MemoryManager.Translate(gpuVa);
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if (_samplerPool != null)
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{
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if (_samplerPool.Address == address)
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{
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return;
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}
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_samplerPool.Dispose();
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}
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_samplerPool = new SamplerPool(_context, address, maximumId);
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}
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public void SetTexturePool(ulong gpuVa, int maximumId)
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{
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ulong address = _context.MemoryManager.Translate(gpuVa);
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_texturePoolAddress = address;
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_texturePoolMaximumId = maximumId;
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}
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public void CommitBindings()
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{
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TexturePool texturePool = _texturePoolCache.FindOrCreate(
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_texturePoolAddress,
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_texturePoolMaximumId);
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if (_isCompute)
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{
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CommitTextureBindings(texturePool, ShaderStage.Compute, 0);
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CommitImageBindings (texturePool, ShaderStage.Compute, 0);
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}
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else
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{
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for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
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{
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int stageIndex = (int)stage - 1;
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CommitTextureBindings(texturePool, stage, stageIndex);
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CommitImageBindings (texturePool, stage, stageIndex);
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}
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}
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_rebind = false;
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}
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private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
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{
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if (_textureBindings[stageIndex] == null)
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{
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return;
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}
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for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
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{
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TextureBindingInfo binding = _textureBindings[stageIndex][index];
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int packedId = ReadPackedId(stageIndex, binding.Handle);
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int textureId = UnpackTextureId(packedId);
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int samplerId = UnpackSamplerId(packedId);
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Texture texture = pool.Get(textureId);
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ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
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if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
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{
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_textureState[stageIndex][index].Texture = hostTexture;
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_context.Renderer.Pipeline.BindTexture(index, stage, hostTexture);
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}
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Sampler sampler = _samplerPool.Get(samplerId);
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ISampler hostSampler = sampler?.HostSampler;
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if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
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{
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_textureState[stageIndex][index].Sampler = hostSampler;
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_context.Renderer.Pipeline.BindSampler(index, stage, hostSampler);
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}
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}
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}
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private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
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{
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if (_imageBindings[stageIndex] == null)
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{
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return;
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}
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for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
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{
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TextureBindingInfo binding = _imageBindings[stageIndex][index];
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int packedId = ReadPackedId(stageIndex, binding.Handle);
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int textureId = UnpackTextureId(packedId);
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Texture texture = pool.Get(textureId);
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ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
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if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
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{
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_imageState[stageIndex][index].Texture = hostTexture;
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_context.Renderer.Pipeline.BindImage(index, stage, hostTexture);
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}
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}
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}
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private int ReadPackedId(int stage, int wordOffset)
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{
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ulong address;
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var bufferManager = _context.Methods.BufferManager;
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if (_isCompute)
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{
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address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex);
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}
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else
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{
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address = bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex);
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}
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address += (uint)wordOffset * 4;
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return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
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}
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private static int UnpackTextureId(int packedId)
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{
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return (packedId >> 0) & 0xfffff;
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}
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private static int UnpackSamplerId(int packedId)
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{
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return (packedId >> 20) & 0xfff;
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}
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public void InvalidatePoolRange(ulong address, ulong size)
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{
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_samplerPool?.InvalidateRange(address, size);
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_texturePoolCache.InvalidateRange(address, size);
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}
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public void Rebind()
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{
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_rebind = true;
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}
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}
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}
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